ZA|TowerWars|10X

Server admin? Sign in with Steam to claim this server.

Offline

Last checked 2 h ago

0 / 20 players

Procedural Map

10x 20 days live Avg ping 243.8 ms Avg jitter 5.1 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 41.71.30.198:28015

Share instant-connect link

Connecting…

Steam should be opening now. Didn't work? Use the button below, or connect manually further down.

Open Steam & Connect

How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 41.71.30.198:28015

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 12.09.2026

Last wipe: (22 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 13 · 16:19 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

01Sep 12Sep 19

8 full · 0 partial · 14 offline · 9 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Ping history from Chicago

246.9ms241.5msSep 12Sep 19

Jitter history

9.4ms1.4msSep 12Sep 19

Recent history from Chicago

Checked Status Ping Players
Online 268 ms 0
Online 244 ms 0
Online 239 ms 0
Online 250 ms 0
Online 244 ms 0
Online 239 ms 0
Online 242 ms 0
Online 249 ms 0
Online 246 ms 0
Online 240 ms 0
Online 242 ms 0
Online 249 ms 0
Online 243 ms 0
Online 246 ms 0
Online 239 ms 0
Online 243 ms 0
Online 243 ms 0
Online 243 ms 0
Online 246 ms 0
Online 243 ms 0
Online 242 ms 0
Online 243 ms 0
Online 244 ms 0
Online 239 ms 0
Online 244 ms 0
Online 246 ms 0
Online 240 ms 0
Online 239 ms 0
Online 244 ms 0
Online 240 ms 0
Offline 268 ms —
Online 245 ms 0
Online 239 ms 0
Online 250 ms 0
Online 243 ms 0
Online 240 ms 0
Online 251 ms 0
Online 245 ms 0
Online 246 ms 0
Online 246 ms 0
Online 243 ms 0
Online 243 ms 0
Online 239 ms 0
Online 244 ms 0
Online 250 ms 0
Online 243 ms 0
Online 239 ms 0
Online 239 ms 0
Online 239 ms 0
Online 244 ms 0

Other 10x servers in South Africa (low ping)

PVE Domination | RaidBases | Kits

11/60

Last checked 2 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

10x Gather19 avg wipe peakVanilla

Procedural Map

199 ms· Chicago

7/100

Last checked 1 m ago

Wiped 1 d ago

7% elapsed93% left

Next wipe in 28 days

10x GatherVanilla

Procedural Map

232 ms· Chicago

0/100

Last checked 3 s ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

10x Gather0 avg wipe peakVanilla

Procedural Map

233 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.