
Rust CPT 10x
Africa
PVE Domination | RaidBases | Kits
13/60
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
232 ms · Chicago
Last checked 1 m ago
12 / 100 players
Procedural Map
10x 51 days live Avg ping 256.2 ms Avg jitter 15.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 196.216.133.238:29000
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 21 Oct 2 · 17:19 UTC Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 1 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to ShadowHunter 10x PVE - Your Ultimate PvE Rust Adventure!
10x PvE Experience: Explore, build, and conquer without PvP conflict.
Monthly Wipes: Fresh start every month for new adventures.
Raidable NPC Bases: Challenge yourself against formidable NPCs.
Persistent Backpacks: Keep your gear after death.
Guarded Crates, Kits, and Shop: Customizable gameplay options.
PvP Zones: Airfield and Giant Excavator for thrilling battles.
Purge Event: Final 24 hours of each wipe allow raiding and PvP.
Many More Mods: Enhanced gameplay features for an immersive experience.
Join Us Today: Experience Rust like never before on ShadowHunter 10x PVE. See you in the wasteland!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 232 ms | 7 | |
| Online | 235 ms | 14 | |
| Online | 226 ms | 11 | |
| Online | 239 ms | 5 | |
| Online | 240 ms | 1 | |
| Online | 240 ms | 0 | |
| Online | 235 ms | 4 | |
| Online | 233 ms | 6 | |
| Online | 292 ms | 15 | |
| Online | 233 ms | 20 | |
| Online | 234 ms | 7 | |
| Online | 235 ms | 3 | |
| Online | 235 ms | 3 | |
| Online | 232 ms | 4 | |
| Online | 234 ms | 1 | |
| Online | 233 ms | 1 | |
| Online | 225 ms | 0 | |
| Online | 233 ms | 4 | |
| Online | 227 ms | 7 | |
| Online | 233 ms | 4 | |
| Online | 234 ms | 4 | |
| Online | 227 ms | 5 | |
| Online | 232 ms | 5 | |
| Online | 225 ms | 2 | |
| Online | 233 ms | 4 | |
| Online | 226 ms | 1 | |
| Online | 235 ms | 1 | |
| Online | 235 ms | 1 | |
| Online | 235 ms | 5 | |
| Online | 226 ms | 7 | |
| Online | 233 ms | 4 | |
| Online | 234 ms | 6 | |
| Online | 234 ms | 2 | |
| Online | 226 ms | 2 | |
| Online | 236 ms | 3 | |
| Online | 238 ms | 1 | |
| Online | 226 ms | 1 | |
| Online | 233 ms | 1 | |
| Online | 233 ms | 2 | |
| Online | 225 ms | 5 | |
| Online | 227 ms | 3 | |
| Online | 226 ms | 7 | |
| Online | 259 ms | 0 | |
| Online | 255 ms | 2 | |
| Online | 245 ms | 2 | |
| Online | 247 ms | 0 | |
| Online | 276 ms | 0 | |
| Online | 254 ms | 1 | |
| Online | 244 ms | 3 | |
| Online | 262 ms | 7 |

Africa
PVE Domination | RaidBases | Kits
13/60
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
Africa
0/100
Last checked 8 m ago
Wiped 1 d ago
Procedural Map

37/50
Last checked 2 m ago
Wiped 6 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.