
[EU|FR] WildRust PvE
Europe
| x2 | Home | Quêtes | XP | Kits
1/100
Last checked 2 m ago
Wiped 2 d ago
Wild Rust Reborn
Server admin? Sign in with Steam to claim this server.
106 ms · Chicago
Last checked 2 m ago
1 / 100 players
Custom Map
57 days live Avg ping 100.9 ms Avg jitter 4 ms Wipe cycle 3.1 ±2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 87.88.86.23:28015
First seen 07.08.2026
Last wipe: (5 h ago)
| Wiped | Days since previous |
|---|---|
| 2 | |
| 1.4 | |
| 6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 29 · 20:54 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bienvenue sur Ch'ti Survivor Trio, un serveur Rust Trio conçu pour offrir une expérience PvP équilibrée, fluide et compétitive.
*** Informations du serveur
- Limite : Trio
- Région : Europe
- Wipe mensuel
- Heures de raid : 20h00 à 22h30
- Serveur dédié optimisé pour des performances maximales
- Stack Size X2
- Map Size 3500
*** Règlement
- Admins actifs et disponibles pour assurer le bon fonctionnement du serveur.
- Respect obligatoire envers tous les joueurs.
- Aucun racisme, aucune discrimination, aucune insulte ou harcèlement ne seront tolérés.
- Le fair-play est encouragé afin de garantir une expérience agréable pour toute la communauté.
- Formez votre équipage, construisez votre base, défendez votre territoire et partez à la conquête des mers et des terres. À vous de devenir la légende du nord.
- Clic Site Internet externe pour rejoindre le discord veuillez accepter le reglement discord pour etre membre.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 106 ms | 1 | |
| Online | 96 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 97 ms | 1 | |
| Online | 103 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 100 ms | 2 | |
| Online | 103 ms | 2 | |
| Online | 101 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 98 ms | 1 | |
| Online | 106 ms | 1 | |
| Online | 105 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 104 ms | 1 |

Europe
| x2 | Home | Quêtes | XP | Kits
1/100
Last checked 2 m ago
Wiped 2 d ago
Wild Rust Reborn


Europe
Land | Pve - Pvp | x3 | Loot x2
2/100
Last checked 36 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.