

WARCAMPS.GG EU 3X
Europe
|Solo/Duo/Trio|LootX3| JUST WIPED
9/200
Last checked 30 s ago
Wiped 1 d ago
FR | Crazy Land | Pve - Pvp | x3 | Loot x2 Server admin? Sign in with Steam to claim this server.
96 ms · Chicago
Jitter 2 ms
Last checked 1 m ago
3 / 100 players
Procedural Map
3x 51 days live Avg ping 93.3 ms Avg jitter 4 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.229.202.192:28025
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 6 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bienvenue sur Crazy Land, rejoignez-nous !
Serveur PvE & PvP en x3, Loot x2 .
Règlement à respecter :
1: Pas d'insultes, de racisme, ni d'harcèlement.
2: Teams de 4 Joueurs max.
3: Lors des Raids, interdit de garder la base pour soi.
4: Interdit de vider les coffres au sol et de détruire entièrement une Base
5: Pas d'acharnement sur les Joueurs (pas de 4/3 vs 1, Maxi 2v1)
6: Il est strictement interdit de privatiser une exploitation minière.
Certaines pratiques sont limitées afin d'offrir une expérience de jeu optimal, un jeu est fait pour se détendre et non pour se prendre la tête
Si vous rencontrez des problèmes, n'hésitez pas à nous le faire savoir via Discord
ou /report 'message'
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 96 ms | 3 | |
| Online | 98 ms | 3 | |
| Online | 94 ms | 1 | |
| Online | 89 ms | 0 | |
| Online | 98 ms | 1 | |
| Online | 98 ms | 3 | |
| Online | 92 ms | 3 | |
| Online | 105 ms | 4 | |
| Online | 104 ms | 5 | |
| Online | 94 ms | 3 | |
| Online | 104 ms | 3 | |
| Online | 95 ms | 2 | |
| Online | 92 ms | 2 | |
| Online | 96 ms | 1 | |
| Online | 95 ms | 1 | |
| Online | 95 ms | 2 | |
| Online | 90 ms | 4 | |
| Online | 98 ms | 2 | |
| Online | 92 ms | 2 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 1 | |
| Online | 89 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 98 ms | 1 | |
| Online | 98 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 98 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 92 ms | 0 |


Europe
|Solo/Duo/Trio|LootX3| JUST WIPED
9/200
Last checked 30 s ago
Wiped 1 d ago
Europe
- Debutant [Solo/Duo/Trio]
2/30
Last checked 3 m ago
Wiped 1 d ago
Procedural Map


Europe
[Events|Raid|Quests|Zombies|SkillTree]
0/200
Last checked 3 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.