
TEST
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Offline
Last checked 3 h ago
1 / 50 players
Procedural Map
57 days live Avg ping 106 ms Avg jitter 0 ms
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Connect: 185.180.2.118:28631
First seen 07.08.2026
Last wipe: (31 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 14 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 34 Aug 20 Median daily peak 8.5 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 28 offline · 33 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 3
- Aug 20
Server info
Vítej na serveru PeekRust.cz, kde férové hraní není jen slib – je to základ celého serveru. Jsme CZ/SK komunita zaměřená na kvalitní zážitek pro každého hráče – ať už jsi úplný začátečník nebo veterán s tisíci hodinami. U nás najdeš vyvážený systém, kde začátečníci mají prostor se rozvíjet a zkušení hráči je mohou zaučit.
- Zóna pro nováčky
- Pomocníci zaškolující nové hráče
- 6 lidí v týmu
- Raid ochrana 23:00 - 10:00
- 50% Upkeep
- Až 16 turret
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.