
[PVE] Green Island
Europe
- Heli-Training
0/30
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
129 ms · Chicago
Jitter 0.7 ms
Last checked 6 m ago
0 / 120 players
10x 56 days live Avg ping 131.2 ms Avg jitter 29.7 ms Wipe halving: 1 days Wipe cycle 4.7 ±1.7 days
Connect: 51.83.150.41:28015
First seen 08.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.1 | |
| 3 | |
| 4 | |
| 7 | |
| 4 | |
| 6.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 36 Sep 7 Median daily peak 18 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 2 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
ЛАСКАВО ПРОСИМО НА BAVOVNA RUST X10!
СЕРВЕР ПРАЦЮЄ В РЕЖИМІ ВІДКРИТОГО БЕТА-ТЕСТУВАННЯ (ОБТ)
X10 РЕЙТИ НА ДОБУВАННЯ РЕСУРСІВ
ВСІ BLUEPRINT ВІДКРИТІ
ШВИДКИЙ КРАФТ
ПРИСКОРЕНА ПЛАВКА ТА ПЕРЕРОБКА В РЕСАЙКЛЕРІ
/tpr ТА /home
ЗРУЧНІ КІТИ
VIP СИСТЕМА
ДОВГІ ДНІ ТА КОРОТКІ НОЧІ
ЗАХИСТ ВІД DDoS
АКТИВНА АДМІНІСТРАЦІЯ
Сервер знаходиться на ОБТ — механіки та баланс можуть змінюватися.
Будемо вдячні за ваші відгуки та повідомлення про помилки!
Discord: discord.gg/bavovna-rust
WELCOME TO BAVOVNA RUST X10!
THE SERVER IS CURRENTLY IN OPEN BETA TESTING (OBT)
X10 GATHER RATES
ALL BLUEPRINTS UNLOCKED
FAST CRAFTING
FASTER SMELTING AND RECYCLING
/tpr AND /home
CUSTOM KITS
VIP SYSTEM
LONG DAYS AND SHORT NIGHTS
DDoS PROTECTION
ACTIVE ADMINS
The server is currently in Open Beta — features and balance may change.
We appreciate your feedback and bug reports!
Discord: discord.gg/bavovna-rust
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 129 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 3 | |
| Online | 130 ms | 4 | |
| Online | 130 ms | 3 | |
| Online | 128 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 129 ms | 6 | |
| Online | 130 ms | 7 | |
| Online | 131 ms | 6 | |
| Online | 128 ms | 6 | |
| Online | 130 ms | 4 | |
| Online | 131 ms | 4 | |
| Online | 129 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 130 ms | 8 | |
| Online | 129 ms | 14 | |
| Online | 130 ms | 13 | |
| Online | 129 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 2 | |
| Online | 130 ms | 2 | |
| Online | 128 ms | 3 | |
| Online | 130 ms | 4 | |
| Online | 131 ms | 13 | |
| Online | 130 ms | 16 | |
| Online | 131 ms | 4 | |
| Online | 129 ms | 3 | |
| Online | 129 ms | 7 | |
| Online | 128 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 131 ms | 4 | |
| Online | 128 ms | 5 | |
| Online | 129 ms | 21 | |
| Online | 129 ms | 16 | |
| Online | 129 ms | 18 | |
| Online | 130 ms | 12 | |
| Online | 130 ms | 5 | |
| Online | 130 ms | 8 | |
| Online | 131 ms | 5 | |
| Online | 130 ms | 5 | |
| Online | 130 ms | 5 | |
| Online | 131 ms | 6 | |
| Online | 129 ms | 6 | |
| Online | 130 ms | 20 |

Europe
- Heli-Training
0/30
Last checked 1 m ago
Wiped 1 d ago
Custom Map



Europe
DYKTΥ | PvE/PvP | EVENTY | RAIDABLE BASES
8/100
Last checked 21 s ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.