
[PVE] Green Island
Europe
- Heli-Training
0/30
Last checked 3 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
130 ms · Chicago
Jitter 0.7 ms
Last checked 3 m ago
5 / 120 players
10x 56 days live Avg ping 131.2 ms Avg jitter 29.7 ms Wipe halving: 1 days Wipe cycle 4.7 ±1.7 days
Connect: 51.83.150.41:28015
First seen 08.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.1 | |
| 3 | |
| 4 | |
| 7 | |
| 4 | |
| 6.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 86 Aug 24 Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
55 full · 0 partial · 2 offline · 34 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
ЛАСКАВО ПРОСИМО НА BAVOVNA RUST X10!
СЕРВЕР ПРАЦЮЄ В РЕЖИМІ ВІДКРИТОГО БЕТА-ТЕСТУВАННЯ (ОБТ)
X10 РЕЙТИ НА ДОБУВАННЯ РЕСУРСІВ
ВСІ BLUEPRINT ВІДКРИТІ
ШВИДКИЙ КРАФТ
ПРИСКОРЕНА ПЛАВКА ТА ПЕРЕРОБКА В РЕСАЙКЛЕРІ
/tpr ТА /home
ЗРУЧНІ КІТИ
VIP СИСТЕМА
ДОВГІ ДНІ ТА КОРОТКІ НОЧІ
ЗАХИСТ ВІД DDoS
АКТИВНА АДМІНІСТРАЦІЯ
Сервер знаходиться на ОБТ — механіки та баланс можуть змінюватися.
Будемо вдячні за ваші відгуки та повідомлення про помилки!
Discord: discord.gg/bavovna-rust
WELCOME TO BAVOVNA RUST X10!
THE SERVER IS CURRENTLY IN OPEN BETA TESTING (OBT)
X10 GATHER RATES
ALL BLUEPRINTS UNLOCKED
FAST CRAFTING
FASTER SMELTING AND RECYCLING
/tpr AND /home
CUSTOM KITS
VIP SYSTEM
LONG DAYS AND SHORT NIGHTS
DDoS PROTECTION
ACTIVE ADMINS
The server is currently in Open Beta — features and balance may change.
We appreciate your feedback and bug reports!
Discord: discord.gg/bavovna-rust
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 130 ms | 4 | |
| Online | 129 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 3 | |
| Online | 130 ms | 4 | |
| Online | 130 ms | 3 | |
| Online | 128 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 129 ms | 6 | |
| Online | 130 ms | 7 | |
| Online | 131 ms | 6 | |
| Online | 128 ms | 6 | |
| Online | 130 ms | 4 | |
| Online | 131 ms | 4 | |
| Online | 129 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 130 ms | 8 | |
| Online | 129 ms | 14 | |
| Online | 130 ms | 13 | |
| Online | 129 ms | 1 | |
| Online | 129 ms | 1 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 1 | |
| Online | 130 ms | 2 | |
| Online | 130 ms | 2 | |
| Online | 128 ms | 3 | |
| Online | 130 ms | 4 | |
| Online | 131 ms | 13 | |
| Online | 130 ms | 16 | |
| Online | 131 ms | 4 | |
| Online | 129 ms | 3 | |
| Online | 129 ms | 7 | |
| Online | 128 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 130 ms | 3 | |
| Online | 131 ms | 4 | |
| Online | 128 ms | 5 | |
| Online | 129 ms | 21 | |
| Online | 129 ms | 16 | |
| Online | 129 ms | 18 | |
| Online | 130 ms | 12 | |
| Online | 130 ms | 5 | |
| Online | 130 ms | 8 | |
| Online | 131 ms | 5 | |
| Online | 130 ms | 5 | |
| Online | 130 ms | 5 | |
| Online | 131 ms | 6 | |
| Online | 129 ms | 6 |

Europe
- Heli-Training
0/30
Last checked 3 m ago
Wiped 1 d ago
Custom Map



Europe
DYKTΥ | PvE/PvP | EVENTY | RAIDABLE BASES
7/100
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.