UKN.GG - AU Training Grounds - Main
Server admin? Sign in with Steam to claim this server.
212 ms · Chicago
Jitter 0 ms
Last checked 2 m ago
59 / 200 players
UKN Map
13 days live Avg ping 212.5 ms Avg jitter 11.9 ms Wipe cycle 1.3 ±0.8 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 139.99.144.117:28014
First seen 21.09.2026
Last wipe: (15 h ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1 | |
| 1.1 | |
| 3.8 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 133 Oct 1 · 17:40 UTC Median daily peak 46.5 (median of daily peaks, not average population)
Observed daily peak
14 full · 0 partial · 0 offline · 17 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 3
- Oct 2
- Oct 1
- Sep 27
- Sep 26
Server info
The best server to train your aim and gameplay!
- FFA
- Scrims
- Arenas
- Gungame
- Targets
- Aimbots
UKN Store @ UKN.GG/Store
UKN Discord @ UKN.GG/Discord
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 212 ms | 44 | |
| Online | 212 ms | 35 | |
| Online | 208 ms | 26 | |
| Online | 212 ms | 12 | |
| Online | 208 ms | 11 | |
| Online | 212 ms | 44 | |
| Online | 208 ms | 46 | |
| Online | 211 ms | 39 | |
| Online | 208 ms | 22 | |
| Online | 212 ms | 12 | |
| Online | 212 ms | 8 | |
| Online | 212 ms | 6 | |
| Online | 212 ms | 4 | |
| Online | 208 ms | 7 | |
| Online | 208 ms | 1 | |
| Online | 212 ms | 45 | |
| Online | 212 ms | 47 | |
| Online | 208 ms | 33 | |
| Online | 212 ms | 20 | |
| Online | 208 ms | 14 | |
| Online | 208 ms | 13 | |
| Online | 212 ms | 4 | |
| Online | 212 ms | 61 | |
| Online | 212 ms | 62 | |
| Online | 212 ms | 63 | |
| Online | 208 ms | 78 | |
| Online | 211 ms | 87 | |
| Online | 212 ms | 78 | |
| Online | 208 ms | 86 | |
| Online | 211 ms | 63 | |
| Online | 212 ms | 49 | |
| Online | 212 ms | 47 | |
| Online | 212 ms | 48 | |
| Online | 211 ms | 40 | |
| Online | 214 ms | 46 | |
| Online | 214 ms | 42 | |
| Online | 212 ms | 39 | |
| Online | 211 ms | 43 | |
| Online | 208 ms | 44 | |
| Online | 211 ms | 29 | |
| Online | 212 ms | 28 | |
| Online | 264 ms | 33 | |
| Online | 212 ms | 24 | |
| Online | 212 ms | 24 | |
| Online | 212 ms | 24 | |
| Online | 212 ms | 25 | |
| Online | 211 ms | 28 | |
| Online | 212 ms | 37 | |
| Online | 211 ms | 25 | |
| Online | 212 ms | 27 |
Other servers in Australia (low ping)
Outlaw Ridge |
Oceania
Solo / Duo | 50% Upkeep | Map Wipe Thursdays
2/40
Last checked 2 m ago
Wiped 3 d ago
Procedural Map


Rustify.com 2x Solo/Duo/Trio
Oceania
1/40
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.