Wordforsure - PVE - No Killing/Raiding

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Offline

Last checked 1 h ago

0 / 100 players

Procedural Map

13 days live Avg ping 58.1 ms Avg jitter 8.7 ms Wipe cycle 1.3 ±0.1 days

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Connect: 24.113.51.185:28015

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First seen 20.09.2026

Last wipe: (10 d ago)

Wipe history

Wiped Days since previous
1.2
1.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 2 Sep 22 · 02:30 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

WipeWipe012Sep 21Sep 26

6 full · 0 partial · 8 offline · 77 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012

Server info

Welcome to Wordforsure Vanilla PvE!

Looking for a place to learn the game, build massive bases, or just chill without the constant threat of getting raided? You found the right home!

✨ SERVER FEATURES:
• Pure PvE Experience — Relaxed environment focused on survival, monument running, and building.
• Beginner Friendly — Great spot for brand new players to learn the mechanics at their own pace.
• Active Admin — Monitored closely to keep the community clean and grief-free.

📜 SERVER RULES:
1. No PVP/Killing — Friendly interactions only.
2. No Raiding or Griefing — Do not steal from or lock players out of their structures.
3. Keep it Chill — Toxic behavior, racism, or harassment will result in an immediate permanent ban.

Join our world, meet some neighbors, and have fun building! If you run into any issues or bugs, ask for help in global chat.

Ping history from Chicago

63ms52msSep 21Sep 26

Jitter history

9.9ms0msSep 21Sep 26

Recent history from Chicago

Checked Status Ping Players
Online 52 ms 1
Online 52 ms 1
Online 53 ms 1
Online 72 ms 1
Online 52 ms 1
Online 70 ms 1
Online 71 ms 1
Online 52 ms 1
Online 72 ms 1
Online 51 ms 1
Online 53 ms 0
Online 52 ms 0
Online 52 ms 0
Online 73 ms 0
Online 54 ms 0
Online 54 ms 1
Online 72 ms 1
Online 52 ms 1
Online 52 ms 1
Online 54 ms 1
Online 52 ms 1
Online 73 ms 0
Online 71 ms 0
Online 52 ms 0
Online 53 ms 0
Online 53 ms 0
Online 52 ms 1
Online 53 ms 1
Online 53 ms 1
Online 51 ms 1
Online 54 ms 0
Online 74 ms 0
Online 52 ms 0
Online 55 ms 0
Online 53 ms 0
Online 72 ms 0
Online 73 ms 0
Online 53 ms 1
Online 53 ms 0
Online 74 ms 1
Online 71 ms 1
Online 52 ms 0
Offline 53 ms —
Offline 54 ms —
Offline 53 ms —
Offline 54 ms —
Offline 54 ms —

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

26/150

Last checked 4 m ago

Wiped 1 d ago

7% elapsed93% left

Next wipe in 28 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

11/50

Last checked 44 s ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.