
RUSTICITY BATTLEFIELD 1000X|LOADOUTS|TP|KITS|PVP
North America
[NA]
3/100
Last checked 41 s ago
Wiped 36 d ago
Rusticity Custom Map
Server admin? Sign in with Steam to claim this server.
<1 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
2 / 50 players
Custom Map
1000x 50 days live Avg ping 0 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 63.143.56.251:28080
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 25 Sep 12 · 18:20 UTC Median daily peak 13 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
▼ Welcome to Void's PVE Server! (Wipe 11/5) ▼
-----------------------------------------------------------------------------------
-> No Stability + No Blueprints
-> Full Shop System + Player Economy
-> 1000x Loot with Skill Tree + Custom Gear Perks/Abilities
-> PvE Server Events + Scheduled Purge Events
-> BGrade, Remover Tool, and Base Repair System
-> Extended TC and Workshop Range
-> Powerless Turrets + SAM Sites
-> Abandoned Bases to Explore & Raid
-> Never lose your gear on death
• Void has a secure and high performance server, please enjoy your time here!
• Void Discord: https://discord.gg/voidserversofficial
• Commands list and more info can be found in our discord at #commands-1000x
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | <1 ms | 4 | |
| Online | <1 ms | 7 | |
| Online | <1 ms | 10 | |
| Online | <1 ms | 8 | |
| Online | <1 ms | 10 | |
| Online | <1 ms | 11 | |
| Online | <1 ms | 9 | |
| Online | <1 ms | 13 | |
| Online | <1 ms | 10 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 3 | |
| Online | <1 ms | 5 | |
| Online | <1 ms | 13 | |
| Online | <1 ms | 9 | |
| Online | <1 ms | 14 | |
| Online | <1 ms | 13 | |
| Online | <1 ms | 3 | |
| Online | <1 ms | 8 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 3 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 0 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 9 | |
| Online | <1 ms | 10 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 10 | |
| Online | <1 ms | 8 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 3 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 6 | |
| Online | <1 ms | 9 | |
| Online | <1 ms | 9 | |
| Online | <1 ms | 6 | |
| Online | <1 ms | 5 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 2 | |
| Online | <1 ms | 1 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 7 | |
| Online | <1 ms | 8 | |
| Online | <1 ms | 8 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 4 | |
| Online | <1 ms | 3 |

North America
[NA]
3/100
Last checked 41 s ago
Wiped 36 d ago
Rusticity Custom Map

North America
1000X PVP XP|KITS|SHOP
2/250
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
| 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASES
2/50
Last checked 1 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.