RGN 1000x PvE [Events|Purge|Zombies|SkillTree] banner

RGN 1000x PvE [Events|Purge|Zombies|SkillTree]

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 4 m ago

2 / 100 players

RustGamingNation Procedural

1000x 51 days live Wipe cycle 4 ±1.3 days

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Connect: 91.229.114.68:28039

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
3
4
3
4
3
4
6.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 11 Sep 12 · 19:47 UTC Median daily peak 4 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeWipeWipeForce wipe051015Sep 3Oct 3

29 full · 0 partial · 2 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

1000x Gather • No Raiding • No Killing • Chill PVE\
\
Features:\
- Instant Craft\
- Sky & Water Bases\
- Raidable NPC Bases\
- Custom Build Sites\
- Recyclers At Monuments\
- Shop, Kits, Events, And More!\
\

Recent history from Chicago

Checked Status Ping Players
Online — 2
Online — 4
Online — 4
Online — 7
Online — 5
Online — 1
Online — 3
Online — 2
Online — 4
Online — 4
Online — 1
Online — 1
Online — 0
Online — 1
Online — 2
Online — 5
Online — 1
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 0
Online — 1
Online — 2
Online — 0
Online — 2
Online — 2
Online — 1
Online — 0
Online — 0
Online — 2
Online — 3
Online — 1
Online — 3
Online — 2
Online — 2
Online — 0
Online — 4
Online — 4
Online — 0
Online — 2
Online — 0
Online — 2
Online — 2
Online — 3
Online — 2
Online — 3
Online — 4
Online — 3

Other 1000x servers in United States (low ping)

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

8/50

Last checked 4 m ago

Wiped 1 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

[US] Shooters Rust

North America

1000X PVP XP|KITS|SHOP

0/250

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

1000x Gather1 avg wipe peakVanilla

Procedural Map

16 ms· Chicago

Jitter0.7 ms

The Darkest Valley

North America

| 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASES

5/50

Last checked 4 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

1000x Gather9 avg wipe peakVanilla

Custom Map

17 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.