[US] Void Servers PVE 1000X|Kits|Loot+|NoBPs|Events banner

[US] Void Servers PVE 1000X|Kits|Loot+|NoBPs|Events

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<1 ms · Chicago

Jitter 0 ms

Last checked 1 m ago

8 / 50 players

Custom Map

1000x 50 days live Avg ping 0 ms Avg jitter 0 ms

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Connect: 63.143.56.251:28080

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First seen 13.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 25 Sep 12 · 18:20 UTC Median daily peak 13 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe0510152025Aug 13Oct 3

52 full · 0 partial · 0 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0510152025

Server info

▼ Welcome to Void's PVE Server! (Wipe 11/5) ▼
-----------------------------------------------------------------------------------
-> No Stability + No Blueprints
-> Full Shop System + Player Economy
-> 1000x Loot with Skill Tree + Custom Gear Perks/Abilities
-> PvE Server Events + Scheduled Purge Events
-> BGrade, Remover Tool, and Base Repair System
-> Extended TC and Workshop Range
-> Powerless Turrets + SAM Sites
-> Abandoned Bases to Explore & Raid
-> Never lose your gear on death

• Void has a secure and high performance server, please enjoy your time here!
• Void Discord: https://discord.gg/voidserversofficial
• Commands list and more info can be found in our discord at #commands-1000x

Ping history from Chicago

0ms0msSep 3Oct 3

Jitter history

0ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online <1 ms 7
Online <1 ms 2
Online <1 ms 4
Online <1 ms 7
Online <1 ms 10
Online <1 ms 8
Online <1 ms 10
Online <1 ms 11
Online <1 ms 9
Online <1 ms 13
Online <1 ms 10
Online <1 ms 2
Online <1 ms 4
Online <1 ms 3
Online <1 ms 5
Online <1 ms 13
Online <1 ms 9
Online <1 ms 14
Online <1 ms 13
Online <1 ms 3
Online <1 ms 8
Online <1 ms 2
Online <1 ms 4
Online <1 ms 3
Online <1 ms 2
Online <1 ms 0
Online <1 ms 4
Online <1 ms 9
Online <1 ms 10
Online <1 ms 4
Online <1 ms 10
Online <1 ms 8
Online <1 ms 4
Online <1 ms 4
Online <1 ms 3
Online <1 ms 2
Online <1 ms 6
Online <1 ms 9
Online <1 ms 9
Online <1 ms 6
Online <1 ms 5
Online <1 ms 2
Online <1 ms 4
Online <1 ms 2
Online <1 ms 1
Online <1 ms 4
Online <1 ms 7
Online <1 ms 8
Online <1 ms 8
Online <1 ms 4

Other 1000x servers in United States (low ping)

The Darkest Valley

North America

| 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASES

8/50

Last checked 3 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

1000x Gather9 avg wipe peakVanilla

Custom Map

17 ms· Chicago

Jitter0 ms

[US] Shooters Rust

North America

1000X PVP XP|KITS|SHOP

0/250

Last checked 7 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

1000x Gather1 avg wipe peakVanilla

Procedural Map

17 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.