
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
0 / 100 players
Procedural Map
13 days live Avg ping 58.1 ms Avg jitter 8.7 ms Wipe cycle 1.3 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 24.113.51.185:28015
First seen 20.09.2026
Last wipe: (10 d ago)
| Wiped | Days since previous |
|---|---|
| 1.2 | |
| 1.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 26 · 00:01 UTC Median daily peak 1 (median of daily peaks, not average population)
1 full · 0 partial · 7 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Wordforsure Vanilla PvE!
Looking for a place to learn the game, build massive bases, or just chill without the constant threat of getting raided? You found the right home!
✨ SERVER FEATURES:
• Pure PvE Experience — Relaxed environment focused on survival, monument running, and building.
• Beginner Friendly — Great spot for brand new players to learn the mechanics at their own pace.
• Active Admin — Monitored closely to keep the community clean and grief-free.
📜 SERVER RULES:
1. No PVP/Killing — Friendly interactions only.
2. No Raiding or Griefing — Do not steal from or lock players out of their structures.
3. Keep it Chill — Toxic behavior, racism, or harassment will result in an immediate permanent ban.
Join our world, meet some neighbors, and have fun building! If you run into any issues or bugs, ask for help in global chat.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 52 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 53 ms | 1 | |
| Online | 72 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 70 ms | 1 | |
| Online | 71 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 72 ms | 1 | |
| Online | 51 ms | 1 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 73 ms | 0 | |
| Online | 54 ms | 0 | |
| Online | 54 ms | 1 | |
| Online | 72 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 54 ms | 1 | |
| Online | 52 ms | 1 | |
| Online | 73 ms | 0 | |
| Online | 71 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 52 ms | 1 | |
| Online | 53 ms | 1 | |
| Online | 53 ms | 1 | |
| Online | 51 ms | 1 | |
| Online | 54 ms | 0 | |
| Online | 74 ms | 0 | |
| Online | 52 ms | 0 | |
| Online | 55 ms | 0 | |
| Online | 53 ms | 0 | |
| Online | 72 ms | 0 | |
| Online | 73 ms | 0 | |
| Online | 53 ms | 1 | |
| Online | 53 ms | 0 | |
| Online | 74 ms | 1 | |
| Online | 71 ms | 1 | |
| Online | 52 ms | 0 | |
| Offline | 53 ms | — | |
| Offline | 54 ms | — | |
| Offline | 53 ms | — | |
| Offline | 54 ms | — | |
| Offline | 54 ms | — |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 5 m ago
Wiped 1 d ago
Custom Map

North America
5/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.