Rust 'n' Chill 3x|Solo/Duo/Trio|Noob Friendly|RNC

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90 ms · Chicago

Jitter 2.8 ms

Last checked 18 s ago

6 / 100 players

Procedural Map

3x Max 3 57 days live Avg ping 85.5 ms Avg jitter 3.1 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 45.92.36.105:28025

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First seen 07.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 9 Sep 9 · 18:26 UTC Median daily peak 5 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe0246810Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

We are a relaxed server with rules in place to promote a chilled-out environment

Join our Discord! Go to https://discord.gg/99P4H5r8cX or type /discord in chat for a copy/pastable link!

Server Info:
Map + BP wipe: Monthly - next wipe Thursday 3rd September
Team size limit: 3 Gather rate: 3x Stack sizes: 5x
Extra loot in crates & barrels (except Bradley & Heli)
Craft time (except explosives), smelting speed, decay speed & base upkeep all reduced by 50%

Selected plugins: AutoPlant, BGrade, BuildingWorkbench, Backpacks, ExtendedRecycler, NPCTaxi, GUIShop, SpawnMini, Skinbox, Sign Artist, SortButton & more!

Ping history from Chicago

88ms82msSep 3Oct 3

Jitter history

4.2ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 90 ms 3
Online 86 ms 1
Online 81 ms 1
Online 81 ms 1
Online 91 ms 3
Online 85 ms 2
Online 81 ms 2
Online 87 ms 5
Online 86 ms 4
Online 86 ms 3
Online 81 ms 4
Online 81 ms 2
Online 86 ms 1
Online 90 ms 2
Online 86 ms 3
Online 81 ms 1
Online 81 ms 1
Online 86 ms 0
Online 82 ms 4
Online 91 ms 6
Online 86 ms 3
Online 91 ms 1
Online 82 ms 0
Online 85 ms 0
Online 86 ms 0
Online 91 ms 0
Online 82 ms 1
Online 86 ms 1
Online 86 ms 0
Online 81 ms 2
Online 86 ms 1
Online 86 ms 1
Online 86 ms 0
Online 86 ms 2
Online 86 ms 2
Online 85 ms 1
Online 82 ms 0
Online 86 ms 0
Online 82 ms 1
Online 91 ms 1
Online 85 ms 2
Online 90 ms 1
Online 86 ms 1
Online 86 ms 1
Online 81 ms 0
Online 86 ms 1
Online 86 ms 0
Online 86 ms 0
Online 81 ms 0
Online 81 ms 2

Other 3x servers in United Kingdom (low ping)

Monthly Main | QoL/Loot+ | Full Wiped

213/225

Last checked 3 m ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

3x GatherVanilla

87 ms· Chicago

Jitter0 ms

Monthly Solo/Duo/Trio | Full Wiped

125/150

Last checked 19 s ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

3x GatherMax 3Vanilla

87 ms· Chicago

Jitter3.5 ms

Monthly Max 5 | QoL/Loot+ | Full Wiped

117/125

Last checked 3 m ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

3x GatherMax 5Vanilla

87 ms· Chicago

Jitter7.8 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.