
GB RUST |
Europe
SOLO ONLY | 3X | TUE SAT
0/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
81 ms · Chicago
Jitter 0 ms
Last checked 4 m ago
1 / 100 players
Procedural Map
3x Max 3 56 days live Avg ping 85.5 ms Avg jitter 3.1 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.92.36.105:28025
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 26 · 21:11 UTC Median daily peak 4.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
We are a relaxed server with rules in place to promote a chilled-out environment
Join our Discord! Go to https://discord.gg/99P4H5r8cX or type /discord in chat for a copy/pastable link!
Server Info:
Map + BP wipe: Monthly - next wipe Thursday 3rd September
Team size limit: 3 Gather rate: 3x Stack sizes: 5x
Extra loot in crates & barrels (except Bradley & Heli)
Craft time (except explosives), smelting speed, decay speed & base upkeep all reduced by 50%
Selected plugins: AutoPlant, BGrade, BuildingWorkbench, Backpacks, ExtendedRecycler, NPCTaxi, GUIShop, SpawnMini, Skinbox, Sign Artist, SortButton & more!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 81 ms | 1 | |
| Online | 81 ms | 1 | |
| Online | 91 ms | 3 | |
| Online | 85 ms | 2 | |
| Online | 81 ms | 2 | |
| Online | 87 ms | 5 | |
| Online | 86 ms | 4 | |
| Online | 86 ms | 3 | |
| Online | 81 ms | 4 | |
| Online | 81 ms | 2 | |
| Online | 86 ms | 1 | |
| Online | 90 ms | 2 | |
| Online | 86 ms | 3 | |
| Online | 81 ms | 1 | |
| Online | 81 ms | 1 | |
| Online | 86 ms | 0 | |
| Online | 82 ms | 4 | |
| Online | 91 ms | 6 | |
| Online | 86 ms | 3 | |
| Online | 91 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 85 ms | 0 | |
| Online | 86 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 82 ms | 1 | |
| Online | 86 ms | 1 | |
| Online | 86 ms | 0 | |
| Online | 81 ms | 2 | |
| Online | 86 ms | 1 | |
| Online | 86 ms | 1 | |
| Online | 86 ms | 0 | |
| Online | 86 ms | 2 | |
| Online | 86 ms | 2 | |
| Online | 85 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 86 ms | 0 | |
| Online | 82 ms | 1 | |
| Online | 91 ms | 1 | |
| Online | 85 ms | 2 | |
| Online | 90 ms | 1 | |
| Online | 86 ms | 1 | |
| Online | 86 ms | 1 | |
| Online | 81 ms | 0 | |
| Online | 86 ms | 1 | |
| Online | 86 ms | 0 | |
| Online | 86 ms | 0 | |
| Online | 81 ms | 0 | |
| Online | 81 ms | 2 | |
| Online | 81 ms | 2 | |
| Online | 86 ms | 4 |

Europe
SOLO ONLY | 3X | TUE SAT
0/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

Europe
[ Boss | Skill | Raid | Custom ]
7/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

Europe
| 3X | SOLO/DUO/TRIO | JUST WIPED
0/150
Last checked 4 m ago
Wiped 20 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.