Angry Sheeps Backyard
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 80 players
Procedural Map
20 days live Avg ping 247.4 ms Avg jitter 4.9 ms Wipe halving: 1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.222.18.103:28015
First seen 13.09.2026
Last wipe: (2 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 18 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 24 · 18:58 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
11 full · 0 partial · 10 offline · 70 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 13
Server info
War-sheep rules, Timmy's on notice and the chickens are mental.
PvP only during raid nights, you know to give the working stiffs a fair chance or something.
(Mon-Thu 6-10pm, Fri 6pm-2am Sat 5pm-2am, Sun 6-10pm) - everything else is peaceful PvE.
Monthly wipe,
Gear unlocks weekly, so day-1 doesn't mean AKs by Tuesday.
Abandoned Bases for loot without the fight.
Oh and we have other plugins, read the help for them.
Discord: https://discord.gg/qAGmb9G4vy
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 246 ms | 0 | |
| Online | 254 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 255 ms | 1 | |
| Online | 242 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 255 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 257 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 255 ms | 1 | |
| Online | 241 ms | 1 | |
| Online | 258 ms | 1 | |
| Online | 247 ms | 0 |
Other servers in South Africa (low ping)

Rust CPT 10x
Africa
PVE Domination | RaidBases | Kits
8/60
Last checked 20 s ago
Wiped 2 d ago
Procedural Map

Rust CPT Deadlock
Africa
2x PVE | RaidBases | Bots | Kits
1/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.