RustApes.com | EU 2x Monthly | Quad | TP/Homes | 50% Upkeep banner

RustApes.com | EU 2x Monthly | Quad | TP/Homes | 50% Upkeep

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108 ms · Chicago

Jitter 0 ms

Last checked 15 s ago

2 / 50 players

Procedural Map

2x Max 4 20 days live Avg ping 112.1 ms Avg jitter 3.9 ms Wipe cycle 4.8 ±3.6 days

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Connect: 178.63.78.80:60428

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First seen 13.09.2026

Next wipe: (in 29 days) Predicted

Last wipe: (20 h ago)

Wipe history

Wiped Days since previous
0.9
8.3
8.6
1.5
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 7 Sep 24 · 15:29 UTC Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeForce wipeWipe02468Sep 13Oct 3

21 full · 0 partial · 0 offline · 10 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

Welcome to Rust Apes — EU Vanilla+ 2x Monthly! [ WIPE SCHEDULE ] • Map & BP wipe: 1st Friday of the month @ 18:30 UK / 19:30 CET [ SERVER FEATURES ] • Team Limit: Max 4 (Quad) • 2x Gather & Resources (Wood, Stone, Metal) • 50% Base Upkeep (48h base decay timer) • Secure Backpacks (survive wipe, no weapons, armor or raid items) • Teleport (/home & /tpr) with raid & combat block • Shop via playtime RP (No Pay-to-Win) [ COMMUNITY & RULES ] • Discord: discord.gg/6TJ4HCMtME • No cheating, no exploits, English in global chat [RS-01510bce]

Ping history from Chicago

113.9ms109msSep 13Oct 3

Jitter history

5.3ms2msSep 13Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 108 ms 2
Online 108 ms 2
Online 115 ms 2
Online 108 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 1
Online 108 ms 2
Online 115 ms 2
Online 115 ms 1
Online 115 ms 1
Online 109 ms 1
Online 121 ms 1
Online 109 ms 1
Online 108 ms 1
Online 108 ms 1
Online 115 ms 1
Online 107 ms 1
Online 109 ms 1
Online 109 ms 2
Online 115 ms 1
Online 108 ms 2
Online 115 ms 2
Online 109 ms 1
Online 115 ms 1
Online 109 ms 1
Online 108 ms 2
Online 115 ms 2
Online 108 ms 2
Online 115 ms 2
Online 108 ms 6
Online 115 ms 1
Online 109 ms 2
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 2
Online 115 ms 0
Online 109 ms 0
Online 109 ms 2
Online 115 ms 2
Online 115 ms 4
Online 109 ms 3
Online 115 ms 2
Online 121 ms 2
Online 109 ms 2
Online 109 ms 2
Online 115 ms 3

Other 2x servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 4 m ago

Wiped 1 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

Max 5 Team Month Wipe

0/50

Last checked 6 m ago

Wiped 1 d ago

2x GatherMax 51 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter0 ms

| Biweekly | Main | JUST WIPED 01.10

0/100

Last checked 4 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

2x Gather3 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Jitter3.5 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.