draatman,s Rust server | ZA
Server admin? Sign in with Steam to claim this server.
201 ms · Chicago
Last checked 5 m ago
0 / 100 players
Procedural Map
21 days live Avg ping 203.4 ms Avg jitter 9.3 ms Wipe cycle 11.1 ±5.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 102.208.239.57:28015
First seen 12.09.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 16.8 | |
| 5.4 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 29 · 15:18 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
18 full · 0 partial · 4 offline · 69 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 2
- Sep 15
- Sep 10
Server info
Spawn in and claim your territory on draatman's server ZA! Dedicated to providing local South African players with maximum performance and minimal latency, our server delivers a smooth, competitive Rust experience. Build unraidable bases, farm monuments, fight for high-tier loot, and dominate the map with reliable uptime and low ping right out of Cape Town. Coordinate your raids and defend your main base with your clan live on TeamSpeak: TeamSpeak IP: ts.populargamers.co.za Grab your rock, start grinding, and conquer the island!
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 201 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 204 ms | 1 | |
| Online | 201 ms | 1 | |
| Online | 202 ms | 1 | |
| Online | 201 ms | 1 | |
| Online | 201 ms | 1 | |
| Online | 200 ms | 1 | |
| Online | 201 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 259 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 208 ms | 0 | |
| Offline | 212 ms | — | |
| Online | 282 ms | 0 | |
| Offline | — | — | |
| Online | 201 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 201 ms | 0 | |
| Online | 200 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.