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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 2 m ago

6 / 40 players

Procedural Map

28 days live Avg ping 256 ms Avg jitter 32.1 ms

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 15.235.216.82:31517

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 15.235.216.82:31517

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  3. Paste the command above (copy button next to it) and press Enter

First seen 05.09.2026

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 16 Oct 3 · 14:46 UTC Median daily peak 0.5 (median of daily peaks, not average population)

Observed daily peak

05101520Sep 21Oct 3

10 full · 0 partial · 19 offline · 2 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Ping history from Chicago

303ms230msSep 21Oct 3

Jitter history

24ms0msSep 21Oct 3

Recent history from Chicago

Checked Status Ping Players
Offline 227 ms —
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Offline 244 ms —
Offline 218 ms —
Offline 238 ms —
Offline 260 ms —
Offline 232 ms —
Offline 240 ms —
Offline 255 ms —
Offline 257 ms —
Offline 225 ms —
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Offline 237 ms —
Offline 227 ms —
Offline 251 ms —
Offline 225 ms —
Offline 238 ms —
Offline 259 ms —
Offline 226 ms —
Offline 228 ms —
Offline 232 ms —
Offline 261 ms —
Offline 221 ms —
Offline 229 ms —
Offline 243 ms —
Offline 255 ms —
Offline 261 ms —
Offline 230 ms —
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Offline 215 ms —
Offline 231 ms —
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Offline 233 ms —
Offline 281 ms —
Offline 262 ms —
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Offline 235 ms —
Offline 283 ms —
Offline 282 ms —
Offline 289 ms —
Offline 286 ms —
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Other servers in Singapore (low ping)

0/4

Last checked 2 m ago

Wiped 2 d ago

0 avg wipe peakVanilla

Procedural Map

207 ms· Chicago

PvE Monthly Vanilla

17/50

Last checked 1 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

30 avg wipe peakVanilla

Procedural Map

208 ms· Chicago

Jitter0 ms

RusticSea | PvE | RP | PvP Noob-Friendly | V

6/50

Last checked 1 m ago

Wiped 2 d ago

7% elapsed93% left

Next wipe in 27 days

17 avg wipe peakVanilla

Procedural Map

208 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.