
[US] Void Servers
North America
PVE 1000X|Kits|Loot+|NoBPs|Events
10/50
Last checked 9 s ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
5 ms · Chicago
Last checked 4 m ago
0 / 20 players
Brett's Custom Map
33 days live Avg ping 17.5 ms Avg jitter 8.6 ms Wipe halving: 1 days Wipe cycle 7.7 ±4.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 67.176.240.221:28015
First seen 01.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 2.9 | |
| 13.6 | |
| 11.5 | |
| 2.8 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Oct 1 · 07:43 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Hi Welcome to Brett's Funtime
──────────────────────────────────────
This server is open to anyone to build
Rules:
1: Do NOT!!! Raid Unless someone says its ok.
2: Don't build something inappropriate.
3: Just be a human and have fun with 999k resources
──────────────────────────────────────
Note: This server is localhosted and hosted on a Intel NUC
──────────────────────────────────────
Specs:
CPU: Intel(R) Core(TM) i3-8109U CPU @ 3.00GHz
Memory (RAM): 32 GBs of Kingston SODiMM DDR4 Memory 16x2
Storage: Samsung M.2 990 PRO with Heatsink 1TB
(My dad bought me a PS5 M.2 Drive)
GPU: Intel(R) Iris(R) Plus Graphics 655
(Uh its integrated graphics but its fine I guess)
──────────────────────────────────────
So ya thats all for the description join and have fun with 999.999
stack and make sure to make cool bases.
──────────────────────────────────────
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 27 ms | — | |
| Online | 5 ms | 0 | |
| Online | 8 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 9 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 26 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 11 ms | 0 | |
| Online | 25 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 27 ms | 0 | |
| Online | 23 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | — | 0 | |
| Online | 13 ms | 0 | |
| Online | 6 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 10 ms | 0 | |
| Online | 24 ms | 0 | |
| Online | 28 ms | 0 | |
| Online | 12 ms | 0 |

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
10/50
Last checked 9 s ago
Wiped 2 d ago
Custom Map

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
5/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
2/150
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.