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Brett's Funtime

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5 ms · Chicago

Last checked 41 s ago

0 / 20 players

Brett's Custom Map

33 days live Avg ping 17.5 ms Avg jitter 8.6 ms Wipe halving: 1 days Wipe cycle 7.7 ±4.9 days

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Connect: 67.176.240.221:28015

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First seen 01.09.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
2.9
13.6
11.5
2.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Sep 13 · 22:40 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeWipeForce wipe01Sep 4Oct 4

27 full · 0 partial · 4 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Hi Welcome to Brett's Funtime
──────────────────────────────────────
This server is open to anyone to build

Rules:
1: Do NOT!!! Raid Unless someone says its ok.
2: Don't build something inappropriate.
3: Just be a human and have fun with 999k resources
──────────────────────────────────────
Note: This server is localhosted and hosted on a Intel NUC
──────────────────────────────────────
Specs:

CPU: Intel(R) Core(TM) i3-8109U CPU @ 3.00GHz
Memory (RAM): 32 GBs of Kingston SODiMM DDR4 Memory 16x2

Storage: Samsung M.2 990 PRO with Heatsink 1TB
(My dad bought me a PS5 M.2 Drive)

GPU: Intel(R) Iris(R) Plus Graphics 655
(Uh its integrated graphics but its fine I guess)
──────────────────────────────────────
So ya thats all for the description join and have fun with 999.999
stack and make sure to make cool bases.
──────────────────────────────────────

Ping history from Chicago

25.2ms5msSep 4Oct 4

Jitter history

11ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Offline 27 ms —
Online 5 ms 0
Online 8 ms 0
Online 28 ms 0
Online 10 ms 0
Online 9 ms 0
Online 27 ms 0
Online 10 ms 0
Online 11 ms 0
Online 15 ms 0
Online 28 ms 0
Online 10 ms 0
Online 25 ms 0
Online 11 ms 0
Online 6 ms 0
Online 11 ms 0
Online 26 ms 0
Online 10 ms 0
Online 10 ms 0
Online 11 ms 0
Online 23 ms 0
Online 25 ms 0
Online 28 ms 0
Online 27 ms 0
Online 24 ms 0
Online 11 ms 0
Online 27 ms 0
Online 27 ms 0
Online 28 ms 0
Online 10 ms 0
Online 11 ms 0
Online 25 ms 0
Online 10 ms 0
Online 27 ms 0
Online 6 ms 0
Online 24 ms 0
Online 24 ms 0
Online 27 ms 0
Online 23 ms 0
Online 28 ms 0
Online — 0
Online 13 ms 0
Online 6 ms 0
Online 14 ms 0
Online 24 ms 0
Online 14 ms 0
Online 10 ms 0
Online 24 ms 0
Online 28 ms 0
Online 12 ms 0

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

6/150

Last checked 2 m ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

|PvE/PvP|Zones|Zombies|zLevels|Raid Protec

1/150

Last checked 1 m ago

Wiped 2 d ago

18% elapsed82% left

Next wipe in 11 days

10 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.