Rustaroo ZA | R1000 REAL CASH this wipe | 3x | Weekly
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 100 players
Procedural Map
3x 38 days live Avg ping 242.3 ms Avg jitter 7.3 ms Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 34.35.168.89:28015
First seen 25.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 3 Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
38 full · 0 partial · 2 offline · 51 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Sep 24
- Sep 17
- Sep 10
- Sep 3
Server info
South Africa's FIRST Rust server with AI admins - built for low ping and zero cheaters (every player is reviewed from telemetry + real footage).
TESTING PHASE: we change settings every wipe to find the best server for SA. Play the week, then tell us what to change: rustaroo.com/community
REAL CASH: R5-R200 Rustaroo Rand notes drop from barrels. At wipe the richest wallet is paid out for real (up to R1000). Die = drop 15%, lose your main TC = lose it all. Ties: kill cam votes, then the R5 coin toss.
Every kill becomes a KILL CAM (six angles + live commentary) at rustaroo.com
3x gather, crafting, smelting
WIPES: Thursdays 21:00 SAST (blueprints on the first Thursday, with Facepunch's update)
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 245 ms | 0 | |
| Online | 296 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 241 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 237 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 238 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 240 ms | 0 | |
| Online | 239 ms | 0 | |
| Online | 243 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.