Rustaroo ZA | R1000 REAL CASH this wipe | 3x | Weekly banner

Rustaroo ZA | R1000 REAL CASH this wipe | 3x | Weekly

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Offline

Last checked 2 h ago

0 / 100 players

Procedural Map

3x 38 days live Avg ping 242.3 ms Avg jitter 7.3 ms Wipe cycle 7 ±0 days

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Connect: 34.35.168.89:28015

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First seen 25.08.2026

Next wipe: (in 5 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
7
7
7
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 26 · 18:51 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe0123Sep 26Oct 1

6 full · 0 partial · 2 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

South Africa's FIRST Rust server with AI admins - built for low ping and zero cheaters (every player is reviewed from telemetry + real footage).
TESTING PHASE: we change settings every wipe to find the best server for SA. Play the week, then tell us what to change: rustaroo.com/community
REAL CASH: R5-R200 Rustaroo Rand notes drop from barrels. At wipe the richest wallet is paid out for real (up to R1000). Die = drop 15%, lose your main TC = lose it all. Ties: kill cam votes, then the R5 coin toss.
Every kill becomes a KILL CAM (six angles + live commentary) at rustaroo.com
3x gather, crafting, smelting
WIPES: Thursdays 21:00 SAST (blueprints on the first Thursday, with Facepunch's update)

Ping history from Chicago

250.3ms228msSep 3Oct 1

Jitter history

17.4ms0msSep 3Oct 1

Recent history from Chicago

Checked Status Ping Players
Online 245 ms 0
Online 296 ms 0
Online 246 ms 0
Online 240 ms 0
Online 245 ms 0
Online 242 ms 0
Online 246 ms 0
Online 242 ms 0
Online 244 ms 0
Online 245 ms 0
Online 241 ms 0
Online 249 ms 0
Online 243 ms 0
Online 244 ms 0
Online 251 ms 0
Online 245 ms 0
Online 252 ms 0
Online 244 ms 0
Online 244 ms 0
Online 244 ms 0
Online 244 ms 0
Online 251 ms 0
Online 246 ms 0
Online 246 ms 0
Online 244 ms 0
Online 244 ms 0
Online 244 ms 0
Online 250 ms 0
Online 245 ms 0
Online 252 ms 0
Online 244 ms 0
Online 243 ms 0
Online 250 ms 0
Online 245 ms 0
Online 244 ms 0
Online 238 ms 0
Online 241 ms 0
Online 240 ms 0
Online 239 ms 0
Online 239 ms 0
Online 246 ms 0
Online 237 ms 0
Online 239 ms 0
Online 238 ms 0
Online 248 ms 0
Online 239 ms 0
Online 245 ms 0
Online 240 ms 0
Online 239 ms 0
Online 243 ms 0

Other servers in South Africa (low ping)

0/50

Last checked 4 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

17 ms· Chicago

Jitter0 ms

PVE Domination | RaidBases | Kits

11/60

Last checked 3 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

10x Gather19 avg wipe peakVanilla

Procedural Map

199 ms· Chicago

Jitter0.7 ms

| Solo Duo Trio Only

0/60

Last checked 1 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

Max 32 avg wipe peakVanilla

Procedural Map

200 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.