
Red Raisin PVE
South America
14/30
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
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135 ms · Chicago
Last checked 3 m ago
5 / 40 players
Procedural Map
44 days live Avg ping 168.5 ms Avg jitter 30.7 ms Wipe cycle 14 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.236.90.145:28802
First seen 20.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 14.2 | |
| 13.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Oct 2 · 01:17 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Bienvenido a RustyLatam, un server para los que recien estan aprendiendo a jugar ,espero que lo pases bien. Favor Leer y seguir las reglas. Server Bisemanal. Las bases en este server estan protegidas de raideos por un pluggin, es deber de cada player mantener la proteccion si no quiere ser raideado, la proteccion se quita al decimo dia del wipe, por lo que se permiten los raideos desde el segundo dia. Los primeros dos dias es de paz, por ende no puedes ni debes raidear bases de otros players. Server para aprender, andar de chill, no trihard, y recuerda respetar a los demas y mantener una sana convivencia, RECUERDA DEJAR PROTEGIDA TU BASE CON SCRAP EN TU TC, SI NO TE CONVERTIRAS EN TIESO, CALVO, MARRANO, PUERCO!, contamos con eventos de raideable bases, Event Monuments, Dangerous Treasoures, Guarded Crates.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 135 ms | 4 | |
| Online | 135 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 135 ms | 1 | |
| Online | 135 ms | 0 | |
| Online | 193 ms | 2 | |
| Online | 194 ms | 1 | |
| Online | 137 ms | 1 | |
| Online | 132 ms | 3 | |
| Online | 132 ms | 2 | |
| Online | 193 ms | 1 | |
| Online | 191 ms | 2 | |
| Online | 189 ms | 1 | |
| Online | 190 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 192 ms | 3 | |
| Online | 190 ms | 7 | |
| Online | 192 ms | 3 | |
| Online | 190 ms | 2 | |
| Online | 192 ms | 1 | |
| Online | 192 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 190 ms | 1 | |
| Online | 194 ms | 2 | |
| Online | 192 ms | 0 | |
| Online | 194 ms | 1 | |
| Online | 190 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 2 | |
| Online | 129 ms | 1 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 |

South America
14/30
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
South America
1/100
Last checked 26 s ago
Wiped 2 d ago
Procedural Map


South America
Family - X3 | LOOT | KITS | VIP
0/70
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.