[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |  banner

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

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225 ms · Chicago

Jitter 0.7 ms

Last checked 4 m ago

3 / 50 players

Procedural Map

Max 2 51 days live Avg ping 226.7 ms Avg jitter 8.4 ms Wipe cycle 14 ±0.1 days

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Connect: 102.39.118.251:28015

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First seen 13.08.2026

Next wipe: (in 12 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14.1
13.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 8 Sep 29 · 19:22 UTC Median daily peak 5.5 (median of daily peaks, not average population)

Observed daily peak

Force wipe02468Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

02468

Server info

No Kill on Sight ( Bubbles indicate PVP and RP Area)
Solo/Duo Only
Added NPCs at Monuments
Raid Times
Roleplay Zone

*Raid Times:Sunday - Friday 18:00 to 21:59
Saturday 18:00 to 23:59
*If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away.
*RolePlay is NO-PVP and Raid Free Area. Stick to it(NPCs CAN STILL RAID YOU!!!) You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players.
*Sort a KOS out by yourself before reporting it to Admin.
Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.

Ping history from Chicago

250.2ms222msSep 3Oct 3

Jitter history

25.2ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 225 ms 2
Online 226 ms 2
Online 224 ms 3
Online 226 ms 1
Online 224 ms 1
Online 224 ms 0
Online 225 ms 0
Online 224 ms 2
Online 225 ms 3
Online 221 ms 3
Online 223 ms 6
Online 226 ms 5
Online 225 ms 6
Online 226 ms 6
Online 226 ms 1
Online 223 ms 1
Online 226 ms 0
Online 224 ms 1
Online 223 ms 4
Online 226 ms 5
Online 224 ms 1
Online 225 ms 3
Online 223 ms 2
Online 225 ms 2
Online 225 ms 2
Online 226 ms 0
Online 226 ms 0
Online 225 ms 0
Online 227 ms 0
Online 224 ms 5
Online 225 ms 5
Online 225 ms 2
Online 224 ms 1
Online 227 ms 2
Online 226 ms 0
Online 228 ms 0
Online 228 ms 0
Online 226 ms 0
Online 226 ms 0
Online 224 ms 2
Online 226 ms 5
Online 223 ms 3
Online 225 ms 1
Online 224 ms 1
Online 223 ms 0
Online 224 ms 0
Online 226 ms 0
Online 224 ms 0
Online 224 ms 0
Online 226 ms 5

Other servers in South Africa (low ping)

0/50

Last checked 5 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

17 ms· Chicago

Jitter0 ms

PVE Domination | RaidBases | Kits

9/60

Last checked 2 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

10x Gather19 avg wipe peakVanilla

Procedural Map

199 ms· Chicago

Jitter0.7 ms

| Solo Duo Trio Only

0/60

Last checked 3 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

Max 32 avg wipe peakVanilla

Procedural Map

200 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.