[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |
Server admin? Sign in with Steam to claim this server.
225 ms · Chicago
Jitter 0.7 ms
Last checked 3 m ago
4 / 50 players
Procedural Map
Max 2 51 days live Avg ping 226.7 ms Avg jitter 8.4 ms Wipe cycle 14 ±0.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 102.39.118.251:28015
First seen 13.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| 13.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 8 Sep 29 · 19:22 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 17
- Sep 3
Server info
No Kill on Sight ( Bubbles indicate PVP and RP Area)
Solo/Duo Only
Added NPCs at Monuments
Raid Times
Roleplay Zone
*Raid Times:Sunday - Friday 18:00 to 21:59
Saturday 18:00 to 23:59
*If it says PVP its PVP...You and The One you want to attack must be in PVP unless its Oil, cargo, Airdrop or a Event you don't want to get involved stay away or get away.
*RolePlay is NO-PVP and Raid Free Area. Stick to it(NPCs CAN STILL RAID YOU!!!) You are Role play or PVP not both.(both bases will be deleted if you do it. RP is not allowed to Raid other players.
*Sort a KOS out by yourself before reporting it to Admin.
Reporting: Post a Screenshot of the Map and Combat log in discord under KOS Report.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 225 ms | 2 | |
| Online | 226 ms | 2 | |
| Online | 224 ms | 3 | |
| Online | 226 ms | 1 | |
| Online | 224 ms | 1 | |
| Online | 224 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 224 ms | 2 | |
| Online | 225 ms | 3 | |
| Online | 221 ms | 3 | |
| Online | 223 ms | 6 | |
| Online | 226 ms | 5 | |
| Online | 225 ms | 6 | |
| Online | 226 ms | 6 | |
| Online | 226 ms | 1 | |
| Online | 223 ms | 1 | |
| Online | 226 ms | 0 | |
| Online | 224 ms | 1 | |
| Online | 223 ms | 4 | |
| Online | 226 ms | 5 | |
| Online | 224 ms | 1 | |
| Online | 225 ms | 3 | |
| Online | 223 ms | 2 | |
| Online | 225 ms | 2 | |
| Online | 225 ms | 2 | |
| Online | 226 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 227 ms | 0 | |
| Online | 224 ms | 5 | |
| Online | 225 ms | 5 | |
| Online | 225 ms | 2 | |
| Online | 224 ms | 1 | |
| Online | 227 ms | 2 | |
| Online | 226 ms | 0 | |
| Online | 228 ms | 0 | |
| Online | 228 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 224 ms | 2 | |
| Online | 226 ms | 5 | |
| Online | 223 ms | 3 | |
| Online | 225 ms | 1 | |
| Online | 224 ms | 1 | |
| Online | 223 ms | 0 | |
| Online | 224 ms | 0 | |
| Online | 226 ms | 0 | |
| Online | 224 ms | 0 | |
| Online | 224 ms | 0 | |
| Online | 226 ms | 5 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.