Intoxicated ZA Vanilla 3 - 01 Oct - Just wiped
Server admin? Sign in with Steam to claim this server.
272 ms · Chicago
Jitter 0.7 ms
Last checked 2 m ago
228 / 221 players (9 queued)
Procedural Map
51 days live Avg ping 275.6 ms Avg jitter 7 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 141.11.59.17:27141
First seen 13.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 380 Oct 1 · 19:45 UTC Median daily peak 97 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
This is a vanilla server, there are no changes to gameplay. Map is only wiped monthly when forced by updates. Blueprints are wiped every 3 months.
Last wipe: 1 Oct (map only) - Next: 5 Nov @ Update (map only)
The admin does not play. There's absolutely no admin influence when it comes to gameplay, unfair advantages, pay to win bullshit or bias towards anyone.
Updates: intoxicated.games/discord | x.com/IG_bawNg | fb.me/intoxicated
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 272 ms | 217 | |
| Online | 271 ms | 239 | |
| Online | 271 ms | 160 | |
| Online | 281 ms | 113 | |
| Online | 280 ms | 98 | |
| Online | 275 ms | 123 | |
| Online | 273 ms | 183 | |
| Online | 272 ms | 11 | |
| Online | 266 ms | 285 | |
| Online | 276 ms | 53 | |
| Online | 278 ms | 10 | |
| Online | 286 ms | 233 | |
| Online | 271 ms | 202 | |
| Online | 269 ms | 133 | |
| Online | 279 ms | 100 | |
| Online | 273 ms | 75 | |
| Online | 268 ms | 103 | |
| Online | 280 ms | 181 | |
| Online | 275 ms | 323 | |
| Online | 265 ms | 324 | |
| Online | 272 ms | 36 | |
| Online | 269 ms | 20 | |
| Online | 266 ms | 17 | |
| Online | 268 ms | 12 | |
| Online | 269 ms | 12 | |
| Online | 274 ms | 8 | |
| Online | 282 ms | 11 | |
| Online | 275 ms | 12 | |
| Online | 285 ms | 10 | |
| Online | 291 ms | 16 | |
| Online | 271 ms | 17 | |
| Online | 291 ms | 9 | |
| Online | 269 ms | 10 | |
| Online | 293 ms | 10 | |
| Online | 281 ms | 9 | |
| Online | 269 ms | 7 | |
| Online | 267 ms | 6 | |
| Online | 284 ms | 6 | |
| Online | 267 ms | 7 | |
| Online | 269 ms | 15 | |
| Online | 266 ms | 24 | |
| Online | 273 ms | 19 | |
| Online | 276 ms | 11 | |
| Online | 276 ms | 9 | |
| Online | 277 ms | 9 | |
| Online | 268 ms | 4 | |
| Online | 285 ms | 3 | |
| Online | 275 ms | 8 | |
| Online | 276 ms | 17 | |
| Online | 277 ms | 25 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.