Intoxicated ZA Vanilla 3 - 01 Oct - Just wiped banner

Intoxicated ZA Vanilla 3 - 01 Oct - Just wiped

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272 ms · Chicago

Jitter 0.7 ms

Last checked 31 s ago

2 / 229 players (15 queued)

Procedural Map

51 days live Avg ping 275.6 ms Avg jitter 7 ms

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Connect: 141.11.59.17:27141

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First seen 13.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 380 Oct 1 · 19:45 UTC Median daily peak 78.5 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe0100200300400Aug 13Oct 3

52 full · 0 partial · 0 offline · 39 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0100200300400

Server info

This is a vanilla server, there are no changes to gameplay. Map is only wiped monthly when forced by updates. Blueprints are wiped every 3 months.
Last wipe: 1 Oct (map only) - Next: 5 Nov @ Update (map only)

The admin does not play. There's absolutely no admin influence when it comes to gameplay, unfair advantages, pay to win bullshit or bias towards anyone.

Updates: intoxicated.games/discord | x.com/IG_bawNg | fb.me/intoxicated

Ping history from Chicago

280.1ms266.4msSep 3Oct 3

Jitter history

15.4ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 272 ms 217
Online 271 ms 239
Online 271 ms 160
Online 281 ms 113
Online 280 ms 98
Online 275 ms 123
Online 273 ms 183
Online 272 ms 11
Online 266 ms 285
Online 276 ms 53
Online 278 ms 10
Online 286 ms 233
Online 271 ms 202
Online 269 ms 133
Online 279 ms 100
Online 273 ms 75
Online 268 ms 103
Online 280 ms 181
Online 275 ms 323
Online 265 ms 324
Online 272 ms 36
Online 269 ms 20
Online 266 ms 17
Online 268 ms 12
Online 269 ms 12
Online 274 ms 8
Online 282 ms 11
Online 275 ms 12
Online 285 ms 10
Online 291 ms 16
Online 271 ms 17
Online 291 ms 9
Online 269 ms 10
Online 293 ms 10
Online 281 ms 9
Online 269 ms 7
Online 267 ms 6
Online 284 ms 6
Online 267 ms 7
Online 269 ms 15
Online 266 ms 24
Online 273 ms 19
Online 276 ms 11
Online 276 ms 9
Online 277 ms 9
Online 268 ms 4
Online 285 ms 3
Online 275 ms 8
Online 276 ms 17
Online 277 ms 25

Other servers in South Africa (low ping)

0/50

Last checked 4 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

17 ms· Chicago

Jitter0 ms

PVE Domination | RaidBases | Kits

10/60

Last checked 1 s ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

10x Gather19 avg wipe peakVanilla

Procedural Map

199 ms· Chicago

Jitter0.7 ms

| Solo Duo Trio Only

0/60

Last checked 2 m ago

Wiped 1 d ago

14% elapsed86% left

Next wipe in 12 days

Max 32 avg wipe peakVanilla

Procedural Map

200 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.