
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
11 / 100 players
Custom Procedural
51 days live Avg ping 22.3 ms Avg jitter 2.9 ms Wipe cycle 7 ±0.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 156.236.84.18:28105
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.7 | |
| 7 | |
| 7 | |
| 6.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 21 Sep 5 Median daily peak 14 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Creed Servers | Professionals of Modded Rust | ★ Weekly ★
★ 1 M X Gather Rate ★ 1 M X Loot Tables ★ Generous Stacks
★ Server Instant Craft ★ Custom Designed UI ★ No BP's Needed
★ Optimized Plugins ★ Prioritizes Q.O.L ★ Zero Junk Loot
★ High Quality Dedi ★ Active Population ★ ZERO LAGGING
Join our Large Fast Growing Community on Discord for Server Updates!
Don't forget to take advantage of our Free V.I.P Package on the Webstore!
DISCORD.GG/CREEDSERVERS || HTTPS://CREEDRUSTSERVERS.COM
READ OUR SERVER RULES! CHEATERS WILL BE BANNED IMMEDIATELY!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 6 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 10 | |
| Online | 22 ms | 6 | |
| Online | 22 ms | 8 | |
| Online | 22 ms | 11 | |
| Online | 22 ms | 9 | |
| Online | 21 ms | 14 | |
| Online | 22 ms | 11 | |
| Online | 22 ms | 17 | |
| Online | 23 ms | 8 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 5 | |
| Online | 22 ms | 6 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 10 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 2 | |
| Online | 21 ms | 8 | |
| Online | 22 ms | 8 | |
| Online | 22 ms | 11 | |
| Online | 21 ms | 11 | |
| Online | 30 ms | 11 | |
| Online | 22 ms | 12 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 4 | |
| Offline | — | — | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 2 | |
| Offline | — | — | |
| Online | 22 ms | 10 | |
| Online | 21 ms | 10 | |
| Online | 23 ms | 12 | |
| Online | 22 ms | 10 | |
| Online | 22 ms | 9 | |
| Online | 22 ms | 6 | |
| Online | 22 ms | 6 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 3 m ago
Wiped 1 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
5/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.