
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Last checked 1 m ago
9 / 100 players
Custom Procedural
51 days live Avg ping 22.3 ms Avg jitter 2.9 ms Wipe cycle 7 ±0.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 156.236.84.18:28105
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.7 | |
| 7 | |
| 7 | |
| 6.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 27 Aug 27 Median daily peak 15.5 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Creed Servers | Professionals of Modded Rust | ★ Weekly ★
★ 1 M X Gather Rate ★ 1 M X Loot Tables ★ Generous Stacks
★ Server Instant Craft ★ Custom Designed UI ★ No BP's Needed
★ Optimized Plugins ★ Prioritizes Q.O.L ★ Zero Junk Loot
★ High Quality Dedi ★ Active Population ★ ZERO LAGGING
Join our Large Fast Growing Community on Discord for Server Updates!
Don't forget to take advantage of our Free V.I.P Package on the Webstore!
DISCORD.GG/CREEDSERVERS || HTTPS://CREEDRUSTSERVERS.COM
READ OUR SERVER RULES! CHEATERS WILL BE BANNED IMMEDIATELY!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 6 | |
| Online | 22 ms | 1 | |
| Online | 21 ms | 10 | |
| Online | 22 ms | 6 | |
| Online | 22 ms | 8 | |
| Online | 22 ms | 11 | |
| Online | 22 ms | 9 | |
| Online | 21 ms | 14 | |
| Online | 22 ms | 11 | |
| Online | 22 ms | 17 | |
| Online | 23 ms | 8 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 5 | |
| Online | 22 ms | 6 | |
| Online | 22 ms | 2 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 10 | |
| Online | 22 ms | 4 | |
| Online | 22 ms | 2 | |
| Online | 21 ms | 8 | |
| Online | 22 ms | 8 | |
| Online | 22 ms | 11 | |
| Online | 21 ms | 11 | |
| Online | 30 ms | 11 | |
| Online | 22 ms | 12 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 1 | |
| Online | 22 ms | 0 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 3 | |
| Online | 22 ms | 4 | |
| Offline | — | — | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 7 | |
| Online | 22 ms | 2 | |
| Offline | — | — | |
| Online | 22 ms | 10 | |
| Online | 21 ms | 10 | |
| Online | 23 ms | 12 | |
| Online | 22 ms | 10 | |
| Online | 22 ms | 9 | |
| Online | 22 ms | 6 | |
| Online | 22 ms | 6 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 2 m ago
Wiped 1 d ago
Custom Map

North America
5/150
Last checked 48 s ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.