
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
24/150
Last checked 58 s ago
Wiped 3 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
39 ms · Chicago
Jitter 0 ms
Last checked 2 s ago
11 / 160 players
Procedural Map
52 days live Avg ping 39.4 ms Avg jitter 2.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.8.179:28059
First seen 13.08.2026
Last wipe: (3 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Oct 4 · 20:19 UTC Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
30 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to a friendly vanilla PVE based server
- Next Wipe - October 1st
- There are a few simple rules
- NO Raiding
- NO Killing other players
- No stealing / griefing other players
- No turrets or SAMS placed outside of your base(NONE in compound!) until purge
- Leave decaying bases and other players' bases alone
- Important tips
- Get a base built ASAP, including sealing your base and locking your door and Tool Cupboard
- Upgrade your base ASAP, twig is NOT secure
Bundles HarmonyMods Oxide.Compiler RustDedicated RustDedicated_Data Steam UnityPlayer.so backups cfg files_20250912052651.zip latest.log libdecor-0.so.0 libdecor-cairo.so libsteam_api.so logs oxide runds.sh rust_server.sh screenlog.0 server steam_appid.txt steamapps steamclient.so Feel free to join our discord - https://discord.gg/EZ5eAgx
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 39 ms | 11 | |
| Online | 39 ms | 8 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 5 | |
| Online | 40 ms | 6 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 5 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 4 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 4 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 5 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 5 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 4 | |
| Online | 40 ms | 3 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 40 ms | 9 | |
| Online | 39 ms | 9 | |
| Online | 39 ms | 5 | |
| Online | 40 ms | 1 | |
| Online | 40 ms | 1 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 3 | |
| Online | 53 ms | 3 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 40 ms | 1 | |
| Online | 40 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 4 | |
| Online | 40 ms | 4 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 2 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
24/150
Last checked 58 s ago
Wiped 3 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 28 s ago
Wiped 3 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
7/150
Last checked 58 s ago
Wiped 3 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.