Rust Beginner - PVE Only - 25% Decay banner

Rust Beginner - PVE Only - 25% Decay

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39 ms · Chicago

Jitter 0 ms

Last checked 2 s ago

11 / 160 players

Procedural Map

52 days live Avg ping 39.4 ms Avg jitter 2.4 ms

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Connect: 64.40.8.179:28059

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First seen 13.08.2026

Last wipe: (3 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 12 Oct 4 · 20:19 UTC Median daily peak 7 (median of daily peaks, not average population)

Observed daily peak

Force wipe051015Sep 5Oct 4

30 full · 0 partial · 0 offline · 1 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

Welcome to a friendly vanilla PVE based server
- Next Wipe - October 1st
- There are a few simple rules
- NO Raiding
- NO Killing other players
- No stealing / griefing other players
- No turrets or SAMS placed outside of your base(NONE in compound!) until purge
- Leave decaying bases and other players' bases alone
- Important tips
- Get a base built ASAP, including sealing your base and locking your door and Tool Cupboard
- Upgrade your base ASAP, twig is NOT secure
Bundles HarmonyMods Oxide.Compiler RustDedicated RustDedicated_Data Steam UnityPlayer.so backups cfg files_20250912052651.zip latest.log libdecor-0.so.0 libdecor-cairo.so libsteam_api.so logs oxide runds.sh rust_server.sh screenlog.0 server steam_appid.txt steamapps steamclient.so Feel free to join our discord - https://discord.gg/EZ5eAgx

Ping history from Chicago

43.5ms34msSep 5Oct 4

Jitter history

9.4ms0msSep 5Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 39 ms 11
Online 39 ms 8
Online 39 ms 6
Online 39 ms 7
Online 39 ms 6
Online 39 ms 5
Online 40 ms 6
Online 39 ms 6
Online 39 ms 5
Online 39 ms 6
Online 39 ms 3
Online 39 ms 4
Online 39 ms 3
Online 39 ms 4
Online 39 ms 7
Online 39 ms 5
Online 39 ms 6
Online 39 ms 5
Online 39 ms 3
Online 39 ms 7
Online 39 ms 6
Online 39 ms 4
Online 40 ms 3
Online 40 ms 1
Online 39 ms 2
Online 40 ms 9
Online 39 ms 9
Online 39 ms 5
Online 40 ms 1
Online 40 ms 1
Online 40 ms 1
Online 39 ms 2
Online 40 ms 1
Online 39 ms 1
Online 39 ms 2
Online 39 ms 2
Online 39 ms 3
Online 39 ms 3
Online 53 ms 3
Online 39 ms 3
Online 39 ms 1
Online 39 ms 2
Online 40 ms 1
Online 40 ms 0
Online 40 ms 1
Online 39 ms 4
Online 40 ms 4
Online 39 ms 2
Online 39 ms 3
Online 39 ms 2

Other servers in United States (low ping)

|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas

24/150

Last checked 58 s ago

Wiped 3 d ago

11% elapsed89% left

Next wipe in 26 days

31 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

[US] Void Servers

North America

PVE 1000X|Kits|Loot+|NoBPs|Events

8/50

Last checked 28 s ago

Wiped 3 d ago

1000x Gather23 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Jitter0 ms

|PvE|Vanilla|2x|NoRaid|NoDecay|

7/150

Last checked 58 s ago

Wiped 3 d ago

11% elapsed89% left

Next wipe in 26 days

2x Gather6 avg wipe peakVanilla

Procedural Map

<1 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.