
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
28/150
Last checked 2 m ago
Wiped 3 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
39 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
11 / 160 players
Procedural Map
52 days live Avg ping 39.4 ms Avg jitter 2.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.8.179:28059
First seen 13.08.2026
Last wipe: (3 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Aug 18 Median daily peak 6.5 (median of daily peaks, not average population)
Observed daily peak
54 full · 0 partial · 0 offline · 37 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to a friendly vanilla PVE based server
- Next Wipe - October 1st
- There are a few simple rules
- NO Raiding
- NO Killing other players
- No stealing / griefing other players
- No turrets or SAMS placed outside of your base(NONE in compound!) until purge
- Leave decaying bases and other players' bases alone
- Important tips
- Get a base built ASAP, including sealing your base and locking your door and Tool Cupboard
- Upgrade your base ASAP, twig is NOT secure
Bundles HarmonyMods Oxide.Compiler RustDedicated RustDedicated_Data Steam UnityPlayer.so backups cfg files_20250912052651.zip latest.log libdecor-0.so.0 libdecor-cairo.so libsteam_api.so logs oxide runds.sh rust_server.sh screenlog.0 server steam_appid.txt steamapps steamclient.so Feel free to join our discord - https://discord.gg/EZ5eAgx
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 39 ms | 11 | |
| Online | 39 ms | 11 | |
| Online | 39 ms | 8 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 5 | |
| Online | 40 ms | 6 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 5 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 4 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 4 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 5 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 5 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 7 | |
| Online | 39 ms | 6 | |
| Online | 39 ms | 4 | |
| Online | 40 ms | 3 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 40 ms | 9 | |
| Online | 39 ms | 9 | |
| Online | 39 ms | 5 | |
| Online | 40 ms | 1 | |
| Online | 40 ms | 1 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 3 | |
| Online | 53 ms | 3 | |
| Online | 39 ms | 3 | |
| Online | 39 ms | 1 | |
| Online | 39 ms | 2 | |
| Online | 40 ms | 1 | |
| Online | 40 ms | 0 | |
| Online | 40 ms | 1 | |
| Online | 39 ms | 4 | |
| Online | 40 ms | 4 | |
| Online | 39 ms | 2 | |
| Online | 39 ms | 3 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
28/150
Last checked 2 m ago
Wiped 3 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
8/50
Last checked 1 m ago
Wiped 3 d ago
Custom Map

North America
|PvE|Vanilla|2x|NoRaid|NoDecay|
6/150
Last checked 2 m ago
Wiped 3 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.