
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
34 ms · Chicago
Last checked 31 s ago
1 / 100 players
Procedural Map
Max 3 51 days live Avg ping 35 ms Avg jitter 2.8 ms Wipe halving: 2 days Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 92.118.19.70:28015
First seen 13.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 26 · 01:39 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
WELCOME TO THE RUSTY PIE. We do Vanilla stuff here.
Solo, Duo, Trio, or Quad groups allowed.
Weekly Wipes Thursdays.
-Extra Air Crate Drops at the top of the hour.
-Active Admins with end-of-wipe events (depending on active server population at the time).
-Custom Internet Radio Stations powered by SomaFM
Rules:
1. No VAC or Game Bans within 180 days.
2. No Cheating or Hacking of Any Kind. Violators will be violated and then banned.
3. No Harrassment of any kind. Violators will be harassed by admins for their pleasure and then you will banned. Don't be a dick and you will be fine.
4. All decisions by Admins are final.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 2 | |
| Online | 34 ms | 1 | |
| Online | 37 ms | 2 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 1 | |
| Online | 37 ms | 0 | |
| Online | 37 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 37 ms | 1 | |
| Online | 34 ms | 1 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 0 | |
| Online | 34 ms | 1 | |
| Online | 37 ms | 0 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
26/150
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
10/50
Last checked 4 m ago
Wiped 2 d ago
Custom Map

North America
7/150
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.