
Rust CPT 10x
Africa
PVE Domination | RaidBases | Kits
9/60
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
17 ms · Chicago
Jitter 0 ms
Last checked 8 m ago
0 / 50 players
Custom Map
51 days live Avg ping 17 ms Avg jitter 0.1 ms Wipe cycle 9.3 ±9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 192.142.48.17:27234
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 4 | |
| 2 | |
| 22 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 27 · 01:34 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
A Private PVE Server Created By Cruelfang
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| Online | 17 ms | 0 | |
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Africa
PVE Domination | RaidBases | Kits
9/60
Last checked 4 m ago
Wiped 1 d ago
Procedural Map


Africa
| Solo Duo Trio Only
0/60
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Africa
2x PVE | RaidBases | Bots | Kits
0/100
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.