[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly banner

[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly

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247 ms · Chicago

Jitter 1.7 ms

Last checked 3 m ago

5 / 60 players

Procedural Map

2x 51 days live Avg ping 259.8 ms Avg jitter 23.4 ms

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Connect: 148.113.24.111:27798

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First seen 13.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 11 Oct 2 · 07:34 UTC Median daily peak 6 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe051015Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

Welcome to RustNexus
, a community-driven Vanilla+ server designed to keep Rust feeling authentic while improving the overall experience with carefully balanced quality-of-life features.
Features


⚡ 2x Gather | 2x Stack | 2x Scrap
🛡 10 Day Raid Protection
⚔ Online Raiding (Days 11–20)
💥 Full Raiding (Day 21+)
👥 6 Max Teams & Clans
🏆 Clan Wars & Hall of Fame
⭐ Clan Power
MVPs & Rivalries
💎 Prestige-Based Progression
📅 Monthly Wipes
💰 Balanced Economy
🚫 No Kits | No Pay-to-Win
🔨 Vanilla Crafting & Smelting
🚗 Vanilla Vehicles
👮 Active Admin Team
💬 Discord Community
🎉 Regular Events
🚀 Performance Optimised,


Whether you're a solo player or part of a six-player team RustNexus offers a competitive fair and long-term Rust experience without unnecessary mods or overpowered features.

Ping history from Chicago

306.5ms245.5msSep 3Oct 3

Jitter history

26.1ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 247 ms 5
Online 250 ms 10
Online 247 ms 3
Online 248 ms 1
Online 244 ms 1
Online 252 ms 0
Online 249 ms 5
Online 252 ms 5
Online 244 ms 5
Online 248 ms 9
Online 244 ms 1
Online 246 ms 1
Online 246 ms 6
Online 247 ms 8
Online 247 ms 1
Online 295 ms 2
Online 244 ms 2
Online 248 ms 5
Online 248 ms 6
Online 244 ms 0
Online 244 ms 1
Online 249 ms 0
Online 245 ms 1
Online 297 ms 1
Online 249 ms 0
Online 247 ms 0
Online 249 ms 0
Online 250 ms 0
Online 245 ms 0
Online 244 ms 0
Online 252 ms 0
Online 245 ms 1
Online 247 ms 1
Online 250 ms 1
Online 251 ms 0
Online 251 ms 0
Online 245 ms 0
Online 249 ms 0
Online 244 ms 1
Online 251 ms 1
Online 243 ms 1
Online 249 ms 1
Online 249 ms 1
Online 244 ms 2
Online 251 ms 1
Online 248 ms 0
Online 248 ms 0
Online 253 ms 0
Online 247 ms 0
Online 247 ms 0

Other 2x servers in India (low ping)

2X Trio | TP/Home | Monthly

0/100

Last checked 1 m ago

Wiped 0 s ago

0% elapsed100% left

Next wipe in 30 days

2x GatherMax 30 avg wipe peakVanilla

Procedural Map

231 ms· Chicago

Solo/Duo/Trio

1/100

Last checked 2 m ago

Wiped 1 d ago

24% elapsed76% left

Next wipe in 5 days

2x GatherMax 34 avg wipe peakVanilla

Procedural Map

243 ms· Chicago

Jitter0 ms

Vanilla+ | 2x Gather | Biweekly

0/40

Last checked 7 m ago

Wiped 1 d ago

12% elapsed88% left

Next wipe in 12 days

2x Gather1 avg wipe peakVanilla

Procedural Map

248 ms· Chicago

Jitter2.1 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.