2X Trio | TP/Home | Monthly
0/100
Last checked 6 m ago
Wiped 0 s ago
Procedural Map
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly Server admin? Sign in with Steam to claim this server.
247 ms · Chicago
Jitter 2.1 ms
Last checked 3 m ago
1 / 60 players
Procedural Map
2x 51 days live Avg ping 259.8 ms Avg jitter 23.4 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 148.113.24.111:27798
First seen 13.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Oct 2 · 07:34 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
52 full · 0 partial · 0 offline · 39 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to RustNexus
, a community-driven Vanilla+ server designed to keep Rust feeling authentic while improving the overall experience with carefully balanced quality-of-life features.
Features
⚡ 2x Gather | 2x Stack | 2x Scrap
🛡 10 Day Raid Protection
⚔ Online Raiding (Days 11–20)
💥 Full Raiding (Day 21+)
👥 6 Max Teams & Clans
🏆 Clan Wars & Hall of Fame
⭐ Clan Power
MVPs & Rivalries
💎 Prestige-Based Progression
📅 Monthly Wipes
💰 Balanced Economy
🚫 No Kits | No Pay-to-Win
🔨 Vanilla Crafting & Smelting
🚗 Vanilla Vehicles
👮 Active Admin Team
💬 Discord Community
🎉 Regular Events
🚀 Performance Optimised,
Whether you're a solo player or part of a six-player team RustNexus offers a competitive fair and long-term Rust experience without unnecessary mods or overpowered features.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 247 ms | 5 | |
| Online | 250 ms | 10 | |
| Online | 247 ms | 3 | |
| Online | 248 ms | 1 | |
| Online | 244 ms | 1 | |
| Online | 252 ms | 0 | |
| Online | 249 ms | 5 | |
| Online | 252 ms | 5 | |
| Online | 244 ms | 5 | |
| Online | 248 ms | 9 | |
| Online | 244 ms | 1 | |
| Online | 246 ms | 1 | |
| Online | 246 ms | 6 | |
| Online | 247 ms | 8 | |
| Online | 247 ms | 1 | |
| Online | 295 ms | 2 | |
| Online | 244 ms | 2 | |
| Online | 248 ms | 5 | |
| Online | 248 ms | 6 | |
| Online | 244 ms | 0 | |
| Online | 244 ms | 1 | |
| Online | 249 ms | 0 | |
| Online | 245 ms | 1 | |
| Online | 297 ms | 1 | |
| Online | 249 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 245 ms | 1 | |
| Online | 247 ms | 1 | |
| Online | 250 ms | 1 | |
| Online | 251 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 244 ms | 1 | |
| Online | 251 ms | 1 | |
| Online | 243 ms | 1 | |
| Online | 249 ms | 1 | |
| Online | 249 ms | 1 | |
| Online | 244 ms | 2 | |
| Online | 251 ms | 1 | |
| Online | 248 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 253 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 247 ms | 0 |
2X Trio | TP/Home | Monthly
0/100
Last checked 6 m ago
Wiped 0 s ago
Procedural Map
Asia
Solo/Duo/Trio
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map


Vanilla+ | 2x Gather | Biweekly
0/40
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.