Pani Puri 2x
Asia
Solo/Duo/Trio
0/100
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly Server admin? Sign in with Steam to claim this server.
248 ms · Chicago
Last checked 34 s ago
0 / 40 players
Procedural Map
2x 6 days live Avg ping 248.7 ms Avg jitter 9 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 148.113.24.99:29029
First seen 27.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 4.4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Oct 2 · 20:15 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 24 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to RustNexus
, a community-driven Vanilla+ server designed to keep Rust feeling authentic while improving the overall experience with carefully balanced quality-of-life features.
⚡ 2x Gather | 2x Stack | 2x Scrap
🛡 3 Day Raid Protection
⚔ Online Raiding (Days 4–9)
💥 Full Raiding (Day 10+)
👥 6 Max Teams & Clans
🏆 Clan Wars & Hall of Fame
⭐ Clan Power
MVPs & Rivalries
💎 Prestige-Based Progression
📅 Bi-Weekly Wipes
💰 Balanced Economy
🚫 No Kits | No Pay-to-Win
🔨 Vanilla Crafting & Smelting
🚗 Vanilla Vehicles
👮 Active Admin Team
💬 Discord Community
🎉 Regular Events
🚀 Performance Optimised
Whether you're a solo player or part of a six-player team RustNexus offers a competitive fair and long-term Rust experience without unnecessary mods or overpowered features.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 291 ms | — | |
| Online | 248 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 302 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 243 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 252 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 248 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 249 ms | 0 | |
| Online | 251 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 244 ms | 0 | |
| Online | 250 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 247 ms | 0 |
Asia
Solo/Duo/Trio
0/100
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
2X Trio | TP/Home | Monthly
0/100
Last checked 7 m ago
Wiped 0 s ago
Procedural Map


Vanilla+ | 2x Gather | Monthly
4/60
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.