
[UAE/KSA/PAK] PlayersDen 2x
Middle East
- ME & South Asia | Modded | Weekly
0/100
Last checked 53 s ago
Wiped 1 d ago
Custom Map
SATALANA | PVE 2X | TP | MINI | QUESTS | SKILL TREE Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 100 players
Procedural Map
2x 51 days live Avg ping 211.4 ms Avg jitter 13.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 86.98.211.123:50050
First seen 13.08.2026
Last wipe: (29 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 5 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
12 full · 0 partial · 19 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Welcome to Satalana Gathering
The ultimate PVE sanctuary in the UAE
Enjoy a relaxed yet adventurous Rust experience with engaging events, progression systems, and quality-of-life features.
-------------------
Server Info
/kit - Starter kit
/buy - Transport license
/st - Skill Tree
/skills - Skills system
/bskin - Building skin menu
/autolock - Auto-lock deployables
/info - View more commands
-------------------
Plugins Running on the Server
Restore Upon Death
Everlight
Genie
Quarry Levels
Chicken Egg
Boss Monsters
Airfield Bosses
Raidable Bases
Convoy
My Animal Farm
PVE Focused | Fair Play | Active Management
Build, explore, and enjoy Rust without the pressure of PvP.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 208 ms | 0 | |
| Online | 212 ms | 2 | |
| Online | 211 ms | 1 | |
| Online | 207 ms | 2 | |
| Online | 212 ms | 0 | |
| Online | 204 ms | 1 | |
| Online | 206 ms | 0 | |
| Online | 216 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 204 ms | 1 | |
| Online | 212 ms | 1 | |
| Online | 207 ms | 0 | |
| Online | 204 ms | 1 | |
| Online | 220 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 204 ms | 1 | |
| Online | 210 ms | 0 | |
| Online | 206 ms | 0 | |
| Online | 205 ms | 1 | |
| Online | 202 ms | 1 | |
| Online | 201 ms | 1 | |
| Online | 207 ms | 1 | |
| Online | 206 ms | 0 | |
| Online | 219 ms | 1 | |
| Online | 221 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 209 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 211 ms | 0 | |
| Online | 210 ms | 1 | |
| Online | 205 ms | 1 | |
| Online | 202 ms | 1 | |
| Online | 216 ms | 2 | |
| Online | 214 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 206 ms | 1 | |
| Online | 202 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 205 ms | 0 | |
| Online | 211 ms | 0 |

Middle East
- ME & South Asia | Modded | Weekly
0/100
Last checked 53 s ago
Wiped 1 d ago
Custom Map


Middle East
2X | TP | MINI | QUESTS | SKILL TREE
0/100
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
Middle East
UAE\Dubai | x2 | Weekly | 24.09 01.10
0/200
Last checked 58 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.