SATALANA | PVE 2X | TP | MINI | QUESTS | SKILL TREE banner

SATALANA | PVE 2X | TP | MINI | QUESTS | SKILL TREE

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220 ms · Chicago

Jitter 0.7 ms

Last checked 1 m ago

2 / 100 players

Procedural Map

2x 18 days live Avg ping 210.4 ms Avg jitter 10 ms Wipe halving: 2 days Wipe cycle 14 ±0.3 days

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Connect: 86.97.26.46:50050

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First seen 14.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
13.6
14.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 4 Oct 2 · 12:36 UTC Median daily peak 0.5 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe01234Sep 14Oct 3

20 full · 0 partial · 0 offline · 11 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01234

Server info

Welcome to Satalana Gathering
The ultimate PVE sanctuary in the UAE

Enjoy a relaxed yet adventurous Rust experience with engaging events, progression systems, and quality-of-life features.

-------------------
Server Info
/kit - Starter kit
/buy - Transport license
/st - Skill Tree
/skills - Skills system
/bskin - Building skin menu
/autolock - Auto-lock deployables
/info - View more commands

-------------------
Plugins Running on the Server
Restore Upon Death
Everlight
Genie
Quarry Levels
Chicken Egg
Boss Monsters
Airfield Bosses
Raidable Bases
Convoy
My Animal Farm


PVE Focused | Fair Play | Active Management

Build, explore, and enjoy Rust without the pressure of PvP.

Ping history from Chicago

221.8ms206msSep 14Oct 3

Jitter history

35.2ms0msSep 14Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 220 ms 1
Online 219 ms 0
Online 213 ms 0
Online 213 ms 0
Online 220 ms 0
Online 205 ms 0
Online 204 ms 0
Online 204 ms 0
Online 212 ms 0
Online 204 ms 1
Online 205 ms 3
Online 211 ms 3
Online 206 ms 1
Online 215 ms 0
Online 214 ms 0
Online 206 ms 0
Online 207 ms 0
Online 216 ms 0
Online 207 ms 0
Online 218 ms 0
Online 219 ms 0
Online 208 ms 0
Online 207 ms 0
Online 204 ms 0
Online 210 ms 0
Online 206 ms 0
Online 204 ms 0
Online 205 ms 0
Online 214 ms 0
Online 213 ms 0
Online 206 ms 0
Online 211 ms 0
Online 207 ms 0
Online 216 ms 0
Online 219 ms 0
Online 206 ms 0
Online 212 ms 0
Online 205 ms 0
Online 208 ms 0
Online 211 ms 0
Online 213 ms 0
Online 210 ms 0
Online 206 ms 0
Online 207 ms 0
Online 212 ms 0
Online 213 ms 0
Online 213 ms 0
Online 211 ms 0
Online 206 ms 0
Online 221 ms 0

Other 2x servers in United Arab Emirates (low ping)

ДЛЯ НОВИЧКОВ | Вайп 02.10

2/50

Last checked 1 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

2x Gather3 avg wipe peakVanilla

Procedural Map

124 ms· Chicago

Jitter0.7 ms

- ME & South Asia | Modded | Weekly

0/100

Last checked 6 m ago

Wiped 1 d ago

26% elapsed74% left

Next wipe in 5 days

2x Gather1 avg wipe peakVanilla

Custom Map

206 ms· Chicago

Jitter0 ms

DesertBlack #1 |

Middle East

UAE\Dubai | x2 | Weekly | 24.09 01.10

0/200

Last checked 7 m ago

Wiped 1 d ago

28% elapsed72% left

Next wipe in 5 days

2x Gather0 avg wipe peakVanilla

Procedural Map

211 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.