
Battaris #1 -
Europe
Vanilla+ 2x | Shared BPs | Monday 02.10 02/10
0/120
Last checked 4 m ago
Wiped 1 d ago
Bestrust Solo/Duo/Trio 2x #8 | JUST FULLWIPED 03.10 10/03 Server admin? Sign in with Steam to claim this server.
120 ms · Chicago
Jitter 2.8 ms
Last checked 19 s ago
4 / 200 players
2x Max 3 57 days live Avg ping 123.1 ms Avg jitter 3.6 ms Wipe cycle 2.1 ±1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 82.47.17.68:28015
First seen 07.08.2026
Last wipe: (7 h ago)
| Wiped | Days since previous |
|---|---|
| 1.3 | |
| 2 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 1 | |
| 2 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 3 | |
| 4 | |
| 3 | |
| 4.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 129 Aug 22 Median daily peak 8 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Bestrust Solo/Duo/Trio 2x #8!
Get 3 free rust skins by using the BESTRUST code on https://rustmagic.com/
Wipe Schedule:
• Fullwipes Every Wednesday at 09:45 CEST
• Fullwipes Every Saturday at 09:45 CEST
- Last Wipe: 19.09 09:45 CEST Type: Full Wipe
- Next Wipe: 23.09 09:45 CEST in 5 hours Type: Full Wipe
Features:
- 2x gathering & loot
- Max Group Size: 3
- Shared Blueprints
- Balanced kits & commands
- Great anti-cheat + Active non-playing admins
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 120 ms | 4 | |
| Online | 124 ms | 17 | |
| Online | 123 ms | 33 | |
| Online | 124 ms | 3 | |
| Online | 118 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 127 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 121 ms | 0 | |
| Online | 118 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 119 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 117 ms | 0 | |
| Online | 128 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 117 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 119 ms | 1 | |
| Online | 119 ms | 1 | |
| Online | 120 ms | 1 | |
| Online | 130 ms | 1 | |
| Online | 120 ms | 1 | |
| Online | 125 ms | 1 | |
| Online | 122 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 122 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 127 ms | 5 | |
| Online | 123 ms | 7 | |
| Online | 119 ms | 21 | |
| Online | 127 ms | 26 | |
| Online | 128 ms | 2 | |
| Online | 119 ms | 2 | |
| Online | 124 ms | 2 | |
| Online | 123 ms | 2 | |
| Online | 123 ms | 3 | |
| Online | 124 ms | 3 | |
| Online | 125 ms | 2 | |
| Online | 118 ms | 3 | |
| Online | 123 ms | 3 | |
| Online | 117 ms | 2 | |
| Online | 122 ms | 2 | |
| Online | 122 ms | 2 | |
| Online | 121 ms | 2 | |
| Online | 117 ms | 2 | |
| Online | 128 ms | 5 |

Europe
Vanilla+ 2x | Shared BPs | Monday 02.10 02/10
0/120
Last checked 4 m ago
Wiped 1 d ago

Europe
SOURCERUST X2 | WIPE 01.10
2/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map


Europe
PL | 2x Vanilla+ | Solo/Duo/Trio | Weekly
0/100
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.