
Battaris #1 -
Europe
Vanilla+ 2x | Shared BPs | Monday 02.10 02/10
0/120
Last checked 4 m ago
Wiped 2 d ago
Bestrust Solo ONLY 2x #4 | NEXT FULLWIPE in 12 hours 04.10 Server admin? Sign in with Steam to claim this server.
125 ms · Chicago
Last checked 41 s ago
2 / 200 players
2x Max 1 57 days live Avg ping 123.4 ms Avg jitter 3.8 ms Wipe halving: 1 days Wipe cycle 1.8 ±0.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 82.47.17.69:28015
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 1 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 2 | |
| 1 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 1 | |
| 2 | |
| 1 | |
| 3 | |
| 3 | |
| 4 | |
| 3.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 177 Aug 19 Median daily peak 13 (median of daily peaks, not average population)
Observed daily peak
58 full · 0 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Bestrust Solo ONLY 2x #4!
Get 3 free rust skins by using the BESTRUST code on https://rustmagic.com/
Wipe Schedule:
• Fullwipes Every Sunday at 10:45 CEST
• Fullwipes Every Wednesday at 14:45 CEST
- Last Wipe: 20.09 10:45 CEST Type: Full Wipe
- Next Wipe: 23.09 14:45 CEST in 10 hours Type: Full Wipe
Features:
- 2x gathering & loot
- Max Group Size: 1
- Shared Blueprints
- Balanced kits & commands
- Great anti-cheat + Active non-playing admins
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 125 ms | 1 | |
| Online | 125 ms | 1 | |
| Online | 127 ms | 1 | |
| Online | 123 ms | 1 | |
| Online | 128 ms | 2 | |
| Online | 122 ms | 2 | |
| Online | 125 ms | 2 | |
| Online | 123 ms | 1 | |
| Online | 119 ms | 3 | |
| Online | 119 ms | 1 | |
| Online | 118 ms | 2 | |
| Online | 120 ms | 0 | |
| Online | 130 ms | 1 | |
| Online | 124 ms | 1 | |
| Online | 121 ms | 1 | |
| Online | 128 ms | 1 | |
| Online | 129 ms | 2 | |
| Online | 122 ms | 1 | |
| Online | 124 ms | 2 | |
| Online | 129 ms | 3 | |
| Online | 117 ms | 6 | |
| Online | 128 ms | 7 | |
| Online | 121 ms | 9 | |
| Online | 117 ms | 9 | |
| Online | 126 ms | 8 | |
| Online | 125 ms | 9 | |
| Online | 122 ms | 8 | |
| Online | 128 ms | 7 | |
| Online | 123 ms | 7 | |
| Online | 118 ms | 13 | |
| Online | 121 ms | 26 | |
| Online | 120 ms | 59 | |
| Online | 128 ms | 125 | |
| Online | 123 ms | 9 | |
| Online | 124 ms | 8 | |
| Online | 121 ms | 8 | |
| Online | 122 ms | 8 | |
| Online | 121 ms | 8 | |
| Online | 120 ms | 8 | |
| Online | 119 ms | 10 | |
| Online | 123 ms | 11 | |
| Online | 123 ms | 9 | |
| Online | 136 ms | 9 | |
| Online | 125 ms | 9 | |
| Online | 119 ms | 11 | |
| Online | 126 ms | 8 | |
| Online | 123 ms | 8 | |
| Online | 123 ms | 8 | |
| Online | 124 ms | 9 | |
| Online | 120 ms | 9 |

Europe
Vanilla+ 2x | Shared BPs | Monday 02.10 02/10
0/120
Last checked 4 m ago
Wiped 2 d ago


Europe
PL | 2x Vanilla+ | Solo/Duo/Trio | Weekly
0/100
Last checked 5 m ago
Wiped 2 d ago
Procedural Map

Europe
SOURCERUST X2 | WIPE 01.10
0/100
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.