Rustcamp|EU1|Hardcore|
Europe
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
Naked & Afraid | Real-Life Friendly | QOL | EU | Monthly Server admin? Sign in with Steam to claim this server.
107 ms · Chicago
Jitter 0.6 ms
Last checked 5 m ago
0 / 100 players
Procedural Map
56 days live Avg ping 123.9 ms Avg jitter 14.5 ms Wipe halving: 1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 65.21.78.175:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 3 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Naked & Afraid is built for players who want a faster, more casual Rust experience without the wipe turning into a full-time job.
Gather faster and spend less time farming, while keeping the vanilla Rust experience.
ツ 3x Gather Rate for Stone, Metal and Wood (Includes pickup).
ツ Extended workbench | My mini (/mymini | /fmini) | Added recyclers | Custom loot
ツ Lower Sulfur Gathering.
ツ Less explosives in crates.
Raiding takes effort and keeps progression more balanced, helping the server maintain a healthy balance.
Rules (See Discord);
ツ Max team size = 5
ツ No Cheating or Exploiting
ツ No Racism
ツ No Toxic Behavior
Spawn. Panic. Repeat.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 122 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 123 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 124 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 |
Europe
0/100
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

Europe
x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS
10/100
Last checked 18 s ago
Wiped 1 d ago
Custom Map

Europe
x1 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS
9/50
Last checked 2 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.