Prestige PVE HARD x1 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS
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107 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
16 / 50 players
Custom Map
1x 57 days live Avg ping 124.5 ms Avg jitter 15.2 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 65.21.46.147:28081
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 21 Oct 2 · 17:21 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 3
Server info
Рейты x1\Rate x1,
Вайп раз в месяц/Wipe once a month,
Зомби Орды/Zombie Horde,
Задания в городе/Quest Room in outpost,
Кастомный крафт оружия/Custom crafting of weapons,
Развите от лука до топового пулемёта/Evolve from a bow to a top-end M249,
Увеличенные стаки/Increased stacks,
Скиллы/Skills,
Дерево Скиллов(150 уровней,3 престижа)\Skill Tree(150 levels, 3 prestige),
Батл Пасс\Battle Bass
Вещи не выпадают при смерти/Items don't drop when you die,
Переработанная лут система/Reworked loot system,
Телепорт без ограничения/Teleport without limit
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 107 ms | 15 | |
| Online | 107 ms | 9 | |
| Online | 107 ms | 10 | |
| Online | 107 ms | 6 | |
| Online | 107 ms | 1 | |
| Online | 107 ms | 3 | |
| Online | 107 ms | 9 | |
| Online | 107 ms | 15 | |
| Online | 107 ms | 19 | |
| Online | 107 ms | 14 | |
| Online | 107 ms | 13 | |
| Online | 107 ms | 10 | |
| Online | 107 ms | 9 | |
| Online | 107 ms | 8 | |
| Online | 107 ms | 6 | |
| Online | 107 ms | 3 | |
| Online | 115 ms | 5 | |
| Online | 107 ms | 10 | |
| Online | 115 ms | 18 | |
| Online | 115 ms | 4 | |
| Online | 107 ms | 5 | |
| Online | 107 ms | 4 | |
| Online | 107 ms | 2 | |
| Online | 107 ms | 3 | |
| Online | 115 ms | 1 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 2 | |
| Online | 107 ms | 4 | |
| Offline | — | — | |
| Online | 115 ms | 7 | |
| Online | 122 ms | 1 | |
| Online | 125 ms | 7 | |
| Online | 115 ms | 4 | |
| Online | 114 ms | 1 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 115 ms | 4 | |
| Online | 107 ms | 2 | |
| Online | 107 ms | 9 | |
| Online | 114 ms | 6 | |
| Online | 107 ms | 5 | |
| Online | 107 ms | 5 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 107 ms | 0 | |
| Online | 122 ms | 2 | |
| Online | 107 ms | 3 | |
| Online | 107 ms | 4 | |
| Online | 107 ms | 5 |
Other servers in Finland (low ping)

10/100
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.