
2/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
101 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
8 / 50 players
Custom Map
2x 57 days live Avg ping 110.9 ms Avg jitter 6.9 ms Wipe cycle 14 ±6.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 80.208.56.246:30002
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7.3 | |
| 20.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Sep 27 · 16:37 UTC Median daily peak 7 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Phoenix Gaming — Nordic's Largest Rust Community!
Choose your path, level up your skills, unlock powerful perks, collect legendary items, defeat bosses, complete quests, and build your empire in a true MMO-style Rust experience.
Features:
• MMO Progression System
• Skill Tree & XP Levels
• Custom Quests & Bosses
• Legendary Items & Perks
• NPC Raiders & Raidable Bases
• Zombie Horde Events
• Cargo, Air & Locked Crate Events
• Buildable Basements
• 75% Less Upkeep
• No Group Limit
Phoenix Gaming has been online since March 15, 2020, and has grown from a Danish Rust community into one of the largest Rust communities in the Nordics.
Join today and begin your adventure!
PhoenixGaming.NET
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 101 ms | 8 | |
| Online | 101 ms | 8 | |
| Online | 101 ms | 4 | |
| Online | 101 ms | 2 | |
| Online | 101 ms | 3 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 5 | |
| Online | 101 ms | 10 | |
| Online | 101 ms | 10 | |
| Online | 101 ms | 7 | |
| Online | 102 ms | 8 | |
| Online | 101 ms | 5 | |
| Online | 101 ms | 3 | |
| Online | 101 ms | 4 | |
| Online | 101 ms | 3 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 102 ms | 6 | |
| Online | 109 ms | 12 | |
| Online | 101 ms | 9 | |
| Online | 117 ms | 4 | |
| Online | 101 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 101 ms | 0 | |
| Online | 102 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 120 ms | 1 | |
| Online | 101 ms | 2 | |
| Online | 102 ms | 4 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 2 | |
| Online | 101 ms | 0 | |
| Online | 102 ms | 1 | |
| Online | 102 ms | 8 | |
| Online | 101 ms | 2 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 1 | |
| Online | 117 ms | 2 | |
| Online | 101 ms | 1 | |
| Online | 101 ms | 4 | |
| Online | 101 ms | 4 | |
| Online | 101 ms | 3 | |
| Online | 101 ms | 5 | |
| Online | 109 ms | 3 | |
| Online | 101 ms | 0 |

2/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

Europe
2x
0/200
Last checked 1 m ago
Wiped 1 d ago
Custom Map

Europe
EU/DK 2x Vanilla|Team Max 5
0/50
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.