
|US| Paradise Island
North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 7 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 45 s ago
197 / 190 players
Rusticated Generated Maps
3 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 216.39.241.177:28010
First seen 30.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 223 Oct 2 · 02:30 UTC Median daily peak 215 (median of daily peaks, not average population)
Observed daily peak
4 full · 0 partial · 0 offline · 4 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Wipe Info:
Monthly wipes @ force
Blueprints wipe @ force
Next Wipe: Aug 6 at 2 PM EDT
Last Wipe: Jul 2 at 2 PM EDT
VIP: rusticated.com/vip
Discord: discord.gg/Rusticated
Full Rules: rusticated.com/rules
Please follow the rules below:
- English in chat
- No Racism, Homophobia, Harassment or Excessive Toxicity
- No Advertising
- Any form of cheats / hacking is not allowed
- Staff have final say, being toxic to staff will get you automatically removed
- Any association with a gamebanned rust account or playing with a user with a old gamebanned rust account will cause you to be banned
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 192 | |
| Online | — | 82 | |
| Online | — | 112 | |
| Online | — | 133 | |
| Online | — | 136 | |
| Online | — | 195 | |
| Online | — | 196 | |
| Online | — | 159 | |
| Online | — | 137 | |
| Online | — | 98 | |
| Online | — | 84 | |
| Online | — | 53 | |
| Online | — | 97 | |
| Online | — | 104 | |
| Online | — | 117 | |
| Online | — | 153 | |
| Online | — | 204 | |
| Online | — | 218 | |
| Online | — | 206 | |
| Online | — | 193 | |
| Online | — | 148 | |
| Online | — | 6 | |
| Online | — | 5 | |
| Online | — | 5 | |
| Online | — | 9 | |
| Online | — | 7 | |
| Online | — | 14 | |
| Online | — | 9 | |
| Online | — | 2 | |
| Online | — | 8 | |
| Online | — | 9 | |
| Online | — | 10 | |
| Online | — | 7 | |
| Online | — | 6 | |
| Online | — | 8 | |
| Online | — | 7 | |
| Online | — | 5 | |
| Online | — | 2 |

North America
|PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
21/150
Last checked 7 s ago
Wiped 2 d ago
Procedural Map

North America
PVE 1000X|Kits|Loot+|NoBPs|Events
9/50
Last checked 1 m ago
Wiped 2 d ago
Custom Map

North America
|PvE/PvP|Zones|Zombies|zLevels|Raid Protec
7/150
Last checked 4 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.