DRIFT 2X EU | Coming Soon | Private Playtesting banner

DRIFT 2X EU | Coming Soon | Private Playtesting

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91 ms · Chicago

Jitter 0.7 ms

Last checked 4 m ago

0 / 75 players

Custom Map

2x 19 days live Avg ping 94.4 ms Avg jitter 3.5 ms Wipe halving: 2 days Wipe cycle 3 ±2.1 days

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Connect: 157.85.87.201:28015

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First seen 29.09.2026

Last wipe: (4 d ago)

Wipe history

Wiped Days since previous
6.9
2.1
1.2
3.5
1.3
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 12 Oct 3 · 21:23 UTC Median daily peak 7.5 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipe051015Sep 29Oct 18

20 full · 0 partial · 0 offline · 11 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

051015

Server info

Rule the Deep.

Welcome to DRIFT — an EU 2X Solo/Duo/Trio server where small islands spark big rivalries. Build your foothold, launch your boat and fight for your share of the open water.

Venture into the Deep Sea with an extra hour before closure, replenishing loot and a fresh event starting 45 minutes later.

Time well spent earns treasure. Earn Pearls through active play, then spend them in the shop on kits and useful supplies for your next voyage.

FEATURES
• 2X Rates | Solo/Duo/Trio | Max Team Size: 3
• Naval PvP | Small Custom Island Map
• Extended Deep Sea Events | 45-Minute Reopening
• Active Play Rewards | Pearls Shop
• Boat Starter Kit | Basic Boat Blueprints
• Enhanced Ocean Loot
• 3X Smelting | Quick Sort

Come back with a story. Preferably with the loot.

driftrust.com
discord.gg/driftrust

Ping history from Chicago

98.5ms92.6msSep 29Oct 18

Jitter history

4.1ms1.6msSep 29Oct 18

Recent history from Chicago

Checked Status Ping Players
Online 91 ms 0
Online 92 ms 0
Online 91 ms 0
Online 93 ms 0
Online 89 ms 0
Online 95 ms 0
Online 99 ms 0
Online 93 ms 0
Online 91 ms 0
Online 89 ms 0
Online 99 ms 1
Online 89 ms 0
Online 95 ms 0
Online 94 ms 0
Online 99 ms 0
Online 94 ms 0
Online 91 ms 0
Online 98 ms 4
Online 95 ms 2
Online 95 ms 1
Online 98 ms 0
Online 99 ms 0
Online 93 ms 0
Online 94 ms 1
Online 91 ms 0
Online 93 ms 0
Online 94 ms 0
Online 94 ms 1
Online 91 ms 3
Online 95 ms 1
Online 92 ms 1
Online 96 ms 1
Online 91 ms 2
Online 95 ms 5
Online 98 ms 8
Online 98 ms 7
Online 90 ms 7
Online 92 ms 0
Online 95 ms 0
Online 96 ms 0
Online 95 ms 0
Online 92 ms 0
Online 99 ms 0
Online 92 ms 0
Online 95 ms 1
Online 92 ms 3
Online 92 ms 0
Online 92 ms 0
Online 95 ms 0
Online 95 ms 0

Other 2x servers in Netherlands (low ping)

x2 | Monthly Wipe Bp + Map

1/75

Last checked 2 m ago

Wiped 17 d ago

57% elapsed43% left

Next wipe in 12 days

2x Gather5 avg wipe peakVanilla

Procedural Map

90 ms· Chicago

Jitter2.8 ms

EU 2x The

Europe

Raid Redemption PVE - Kits/CustomVehicles

4/30

Last checked 25 s ago

Wiped 3 d ago

2x Gather9 avg wipe peakVanilla

Procedural Map

91 ms· Chicago

Jitter0 ms

2x | Vanilla+ | Solo/Duo

0/40

Last checked 3 m ago

Wiped 1 d ago

2x GatherMax 22 avg wipe peakVanilla

Custom Map

91 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.