
[EU] Ravella |
Europe
x2 | Monthly Wipe Bp + Map
1/75
Last checked 2 m ago
Wiped 17 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
91 ms · Chicago
Jitter 0.7 ms
Last checked 4 m ago
0 / 75 players
Custom Map
2x 19 days live Avg ping 94.4 ms Avg jitter 3.5 ms Wipe halving: 2 days Wipe cycle 3 ±2.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 157.85.87.201:28015
First seen 29.09.2026
Last wipe: (4 d ago)
| Wiped | Days since previous |
|---|---|
| 6.9 | |
| 2.1 | |
| 1.2 | |
| 3.5 | |
| 1.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 12 Oct 3 · 21:23 UTC Median daily peak 7.5 (median of daily peaks, not average population)
Observed daily peak
20 full · 0 partial · 0 offline · 11 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Rule the Deep.
Welcome to DRIFT — an EU 2X Solo/Duo/Trio server where small islands spark big rivalries. Build your foothold, launch your boat and fight for your share of the open water.
Venture into the Deep Sea with an extra hour before closure, replenishing loot and a fresh event starting 45 minutes later.
Time well spent earns treasure. Earn Pearls through active play, then spend them in the shop on kits and useful supplies for your next voyage.
FEATURES
• 2X Rates | Solo/Duo/Trio | Max Team Size: 3
• Naval PvP | Small Custom Island Map
• Extended Deep Sea Events | 45-Minute Reopening
• Active Play Rewards | Pearls Shop
• Boat Starter Kit | Basic Boat Blueprints
• Enhanced Ocean Loot
• 3X Smelting | Quick Sort
Come back with a story. Preferably with the loot.
driftrust.com
discord.gg/driftrust
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 91 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 89 ms | 0 | |
| Online | 99 ms | 1 | |
| Online | 89 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 98 ms | 4 | |
| Online | 95 ms | 2 | |
| Online | 95 ms | 1 | |
| Online | 98 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 91 ms | 3 | |
| Online | 95 ms | 1 | |
| Online | 92 ms | 1 | |
| Online | 96 ms | 1 | |
| Online | 91 ms | 2 | |
| Online | 95 ms | 5 | |
| Online | 98 ms | 8 | |
| Online | 98 ms | 7 | |
| Online | 90 ms | 7 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 92 ms | 3 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 |

Europe
x2 | Monthly Wipe Bp + Map
1/75
Last checked 2 m ago
Wiped 17 d ago
Procedural Map

Europe
Raid Redemption PVE - Kits/CustomVehicles
4/30
Last checked 25 s ago
Wiped 3 d ago
Procedural Map
Europe
2x | Vanilla+ | Solo/Duo
0/40
Last checked 3 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.