[EU] Ravella | x2 | Monthly Wipe Bp + Map banner

[EU] Ravella | x2 | Monthly Wipe Bp + Map

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96 ms · Chicago

Last checked 3 m ago

2 / 75 players

Procedural Map

2x 57 days live Avg ping 95.6 ms Avg jitter 3.4 ms

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Connect: 164.152.123.227:28035

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First seen 07.08.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 10 Sep 13 · 14:22 UTC Median daily peak 5 (median of daily peaks, not average population)

Observed daily peak

Force wipe0246810Sep 4Oct 4

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0246810

Server info

Key features:
★ X2 Gathering (Mining & Woodcutting can be boosted to x5 by leveling skills! sulfur excluded, Levels wipe 1 time each year) | X2 Smelting | X2 Recycle Speed
★ 50% Crafting Time
★ Convoy Event ★ Armored Train Event ★ Tugboat Event ★ Vending Unlimited Stock
★ Building Skins + Normal Skins
★ Stack Size Controller
★ Always Full Moon At Night
★ Teleportation | Home Tp | Outpost Tp
★ Kits | Discord Link Reward | Vote Reward
★ Shop
★ Map Vote
★ Vending Machines Always Have Stock
★ No Build Limit for Turrets
★ Killfeed
★ No Vehicle Decay in Tc Range
★ Train Heist Event
★ Sign (Add Pictures On Picture Frames And Neon)
★ Autocode (Automatically sets the code on code locks when placed)
★ Tc Auth Menu (For Sams and Turrets)

Ping history from Chicago

98.3ms92msSep 4Oct 4

Jitter history

4.5ms0msSep 4Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 96 ms 1
Online 91 ms 5
Online 96 ms 2
Online 95 ms 3
Online 96 ms 1
Online 95 ms 2
Online 96 ms 2
Online 96 ms 1
Online 92 ms 0
Online 91 ms 2
Online 92 ms 2
Online 92 ms 3
Online 95 ms 3
Online 95 ms 5
Online 96 ms 2
Online 99 ms 0
Online 102 ms 1
Online 97 ms 2
Online 95 ms 2
Online 95 ms 1
Online 94 ms 1
Online 91 ms 1
Online 92 ms 1
Online 91 ms 2
Online 92 ms 2
Online 96 ms 2
Online 95 ms 1
Online 96 ms 1
Online 96 ms 1
Online 95 ms 0
Online 91 ms 1
Online 96 ms 1
Online 91 ms 3
Online 97 ms 2
Online 96 ms 4
Online 95 ms 1
Online 102 ms 0
Online 96 ms 0
Online 96 ms 0
Online 103 ms 0
Online 91 ms 2
Online 97 ms 1
Online 101 ms 4
Online 96 ms 2
Online 95 ms 1
Online 92 ms 0
Online 102 ms 0
Online 102 ms 0
Online 92 ms 0
Online 95 ms 1

Other 2x servers in Netherlands (low ping)

2X Solo/Duo | Naval PvP | Weekly | JUST WIPED

5/75

Last checked 3 m ago

Wiped 3 d ago

46% elapsed54% left

Next wipe in 3 days

2x GatherMax 28 avg wipe peakVanilla

Custom Map

90 ms· Chicago

Jitter0.7 ms

x2 Main | WIPE 02/10

0/125

Last checked 8 m ago

Wiped 1 d ago

2x Gather1 avg wipe peakVanilla

Procedural Map

92 ms· Chicago

Jitter0 ms

Solo/Duo 2x - JUST FULLWIPED

0/50

Last checked 25 s ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Custom Map

92 ms· Chicago

Jitter2.1 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.