RageRust.com • Vanilla
Russia
• EU
3/50
Last checked 43 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
143 ms · Chicago
Last checked 3 m ago
0 / 100 players
Procedural Map
56 days live Avg ping 146.5 ms Avg jitter 12.4 ms Wipe cycle 7.8 ±0.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 95.105.76.2:28015
First seen 07.08.2026
Last wipe: (16 h ago)
| Wiped | Days since previous |
|---|---|
| 8.5 | |
| 6.5 | |
| 8.5 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 21 · 16:05 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
22 full · 0 partial · 9 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
ANCHOR RUST PVE — сюда приходят играть, а не выживать среди токсиков.
PVE: игроки не могут убивать друг друга и ломать чужие постройки. База цела, даже когда ты офлайн.
ВАЙП: карта — каждый четверг в 20:00 МСК. Чертежи — раз в месяц, в первый четверг.
Карта Procedural 4250. ДОБЫЧА X1-X5: рейт растёт вместе с прокачкой навыков, потолок 100 уровней
ЧЕМ ЗАНЯТЬСЯ:
— Рейдовые базы 5 уровней: лёгкие и средние появляются сами, тяжёлые и выше покупаются за скрап
— Конвой на дорогах: бредли, турели, вертолёт
— Затонувшая подлодка
— Заказы Бригадира, прокачка за добычу, Крот-проводник в Аутпосте
— Живой ИИ-помощник прямо в чате: напиши !gpt и свой вопрос
Без доната. Читеров баним с первого раза. Админ живой и отвечает.
Всё о сервере — команда /info в игре.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 143 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 132 ms | 0 | |
| Offline | — | — | |
| Offline | 133 ms | — | |
| Offline | 133 ms | — | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 158 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 153 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 134 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 140 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 133 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 158 ms | 0 | |
| Online | 141 ms | 0 | |
| Online | 134 ms | 0 |
Russia
• EU
3/50
Last checked 43 s ago
Wiped 2 d ago
Procedural Map
Russia
VANILLA • EU
3/50
Last checked 29 s ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.