Legacy of Ashes | Faction RP | Controlled PvP | No Tech Tree
Server admin? Sign in with Steam to claim this server.
107 ms · Chicago
Jitter 0 ms
Last checked 3 m ago
0 / 30 players
Custom Map
56 days live Avg ping 123.6 ms Avg jitter 14.1 ms Wipe halving: 1 days Wipe cycle 14 ±13 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 65.108.8.38:28015
First seen 07.08.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 1 | |
| 27 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 5 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 30
- Sep 3
Server info
STILL UNDER DEVELOPMENT
Legacy of Ashes | Syndicates • Dynamic World • Player Driven
Join a Syndicate: Order, Shade, Hunter, Iron, Core, Trade, Harvest, Ash
Sanctum is a protected hub – no living, no raiding, no PvP
Fight in Ashland (24/7 PvP)
Unique Syndicate perks – abilities, crafting, economy & survival bonuses
Black market access, remote price checks & player-driven economy
Bounties, lockpicking, jail system & territorial conflict systems
Nomadic playstyle supported with survival buffs & scavenger perks
Balanced progression – no pay-to-win, skill & strategy matter
Active development | Wipe-based progression | Fresh every cycle
Join the Legacy. Build. Survive. Dominate.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 107 ms | 1 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 125 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 1 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 107 ms | 1 | |
| Online | 122 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 126 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 107 ms | 3 | |
| Online | 107 ms | 4 | |
| Online | 115 ms | 2 | |
| Online | 126 ms | 2 | |
| Online | 107 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 107 ms | 1 |
Other servers in Finland (low ping)

Prestige PVE HARD
Europe
x1 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS
18/50
Last checked 41 s ago
Wiped 1 d ago
Custom Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.