[EU] Rust Italia - Monthly | PVP | Solo/Duo/Trio/Quad banner

[EU] Rust Italia - Monthly | PVP | Solo/Duo/Trio/Quad

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131 ms · Chicago

Jitter 0 ms

Last checked 29 s ago

6 / 100 players

Procedural Map

Max 4 56 days live Avg ping 126.9 ms Avg jitter 3.9 ms

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Connect: 95.110.182.78:28015

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First seen 07.08.2026

Next wipe: (in 28 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 27 Sep 8 · 21:09 UTC Median daily peak 13 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe0102030Aug 7Oct 3

57 full · 1 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0102030

Server info

Welcome to Rust Italia - a competitive PVP server with a clean, fair and respectful community.

RULES & FEATURES:
- BP Team Sharing
- Max 4 players per team
- Decay starts 48h after the last TC member logs off the server
- Monthly wipe (every first Thursday of the month at 19:30 CET)
- Last wipe: September 03, 2026
- Next wipe will be: October 01, 2026
- Welcome kit on first login!

FROM THE WIPE OF THURSDAY OCTOBER 1:
- Decay protection removed: vanilla decay, with upkeep cost reduced by 50%
- TC auto-repair stays
- Minicopters no longer spawn on the map

RAID WINDOW (Rome Time):
- Every day: 10:00-02:00
Bases are protected outside these hours!

Play hard. Play fair. Welcome to Rust Italia.

Ping history from Chicago

132ms123msSep 3Oct 3

Jitter history

6.3ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 131 ms 5
Online 131 ms 7
Online 124 ms 4
Online 129 ms 1
Online 125 ms 0
Online 131 ms 1
Online 124 ms 4
Online 131 ms 9
Online 129 ms 4
Online 124 ms 3
Online 130 ms 3
Online 135 ms 6
Online 123 ms 6
Online 125 ms 0
Online 129 ms 1
Online 132 ms 0
Online 132 ms 1
Online 125 ms 1
Online 131 ms 1
Online 125 ms 4
Online 125 ms 5
Online 122 ms 1
Online 130 ms 1
Online 129 ms 2
Online 129 ms 0
Online 130 ms 0
Online 125 ms 0
Online 131 ms 1
Online 128 ms 0
Online 144 ms 1
Online 123 ms 0
Online 122 ms 3
Online 122 ms 2
Online 122 ms 1
Online 128 ms 1
Online 123 ms 0
Online 126 ms 0
Online 132 ms 0
Online 125 ms 0
Online 125 ms 4
Online 124 ms 0
Online 124 ms 3
Online 129 ms 4
Online 123 ms 2
Online 125 ms 0
Online 131 ms 0
Online 124 ms 0
Online 131 ms 2
Online 131 ms 1
Online 124 ms 10

Other servers in Italy (low ping)

JUST WIPED 01/10 (21:47)

1/126

Last checked 29 s ago

Wiped 1 d ago

2x Gather5 avg wipe peakVanilla

Procedural Map

106 ms· Chicago

Jitter0 ms

0/50

Last checked 5 m ago

Wiped 1 d ago

0 avg wipe peakVanilla

Procedural Map

106 ms· Chicago

Jitter0 ms

Server

0/500

Last checked 5 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

109 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.